70 percent of devs unsure of live-service games sustainability

Authored by gamedeveloper.com and submitted by Green_Bison9447
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A new survey from the Game Developer Collective shows concerns over video games' monetization methods, particularly as it pertains to live-service games.

600 developers were interviewed between February and March 2024. The live service label, according to a respective 67 percent and 53 percent of devs, are defined by their frequent updates and in-app purchases.

39 percent of participants had mild worries over current live-service business models. 31 percent were "very" concerned, while a combined 29 percent either had no fears or were unsure.

GDC survey of live-service games' sustainability.

A February survey from Griffin Gaming Partners revealed most developers were making live-service games. Interestingly, only 35 percent (of the 600) told the Collective they considered their most recent release a live-service game.

And of those not already using a live-service model, 10 percent think their studio will shift in that direction.

How live-service games are affecting future games to come

When it comes to live-service games, developers are currently split on their industry impact. 44 percent have a mixed view on them, while 45 percent hold them in a negative light.

The chief worry, according to this survey, lies in sustainability. 63 percent of developers worry about players losing interest (62 percent are afraid of other games poaching their players), and 57 percent admitted the difficulty in long-term engagement.

Screenshot of GDC survey on current and future video game monetization plans.

We've seen those fears come true throughout 2023 as numerous ongoing games shut down, often taking their studio with them. And those that remain, like Destiny 2, are currently in a precarious position.

Amid the live-service unease, there appears to be a rising interest in the old model of paid DLC. 30 percent of participants said they were exploring that for their next game, up 9 percent from their most recent releases.

Similarly, 76 percent said they were eyeing an upfront payment (aka, digital release) for their next game. 22 percent were pointing toward a physical release (compared to 27 percent of current launches).

In general, developers appear split on what the future of monetization for games looks like. There's a 1-4 percent difference in future projects having battle passes, being included in subscription services, and so on.

The Game Developer Collective is a unique panel of over 600 fully verified game developers, created in collaboration by Omdia, Game Developer, and GDC.

Kinglink on April 17th, 2024 at 16:40 UTC »

Even the execs know this.

But they also know that if they are the 1 out of 10/100 that succeed they make BILLIONS. Look at Fortnite money.

So people will continue taking huge swings at the fences because yeah they might lose 50 mil, but if they hit it's 2 billion... and that's not a bad investment IF it hits.

ElDuderino2112 on April 17th, 2024 at 16:36 UTC »

That’s because it’s not sustainable. The average person is not going to play 100 live service games. They’re going to play one, and it’ll be the one their friends are playing.

Darometh on April 17th, 2024 at 16:35 UTC »

Too bad the devs aren't making the decisions and simply have to do as they're told or they will simply be replaced (though they will be replaced later anyway)