PlayStation 5 Pro Rumored GPU Clock Regression Invalidates the Leaks, as It Would Cause Backward Compatibility Issues

Authored by wccftech.com and submitted by Hard2DaC0re

The PlayStation 5 Pro specs that were leaked a couple of days back may not entirely be accurate, as some of them would create some rather serious issues.

Commenting on the leaked specs on X/Twitter, well-known AMD leaker Kepler said that the GPU clock speed reduction from the 2233 MHz clock speed of the current model is "BS," as it would create issues with backward compatibility.

Clock regression is BS, that would hurt backwards compatiblity. — Kepler (@Kepler_L2) December 11, 2023

The AMD leaker also commented on the PlayStation 5 Pro GPU, saying that it is likely the console's render backends will be upgraded to RB+ to get 128 ROPs. The higher number of ROPs over the base hardware wouldn't be unprecedented, as this was also the case with the PlayStation 4 Pro.

PS5 uses 4 RB per SA with the old RB (4 ROPs). My guess is they just upgraded them to RB+ to get 128 ROPs. IIRC PS4/PS4 Pro also had higher than usual ROPs/SE. — Kepler (@Kepler_L2) December 11, 2023

With Kepler essentially debunking the leaked specs, we're back to base zero regarding knowledge of the PlayStation 5 Pro. According to a previous leak, which Kepler did not debunk, the new system will be powered by an eight-core Zen 2 CPU running in the low 4 GHz range, 60 compute units RDNA 3 custom GPU running at 2500-2800 MHz, 16 GB GDDR6 memory at 18000MT/s, possibly double Tempest Engine performance and two shader engines. Clock speeds are reportedly not final, as Sony is testing multiple variants of the system.

The PlayStation 5 Pro is rumored to release late next year. We will keep you updated on the system as soon as more come in on it, so stay tuned for all the latest news.