Thief: The Black Parade mod

Authored by moddb.com and submitted by nbohr1more
image for Thief: The Black Parade mod

It is finally here! After 7-ish years of development, The Black Parade is finally released.

So, what awaits you in this campaign?

- 10 huge, open-ended and meticulously crafted missions with varied themes packed with content.

- A brand new protagonist thrown into a dark, intricately woven story of crime and conspiracies.

- 4 new tools happily supplied by the undermarket, at a price.

- Many tweaks to the AI to make the game a bit more challenging but still fair.

- A brand new "banter" system where AIs greet each other during their rounds and nightly life.

- 28 voiced characters totaling roughly 1,800 new lines of dialogue.

- 30 minutes of gorgeous hand-drawn briefings and cutscenes.

- Brand new AI motions making the denizens of The City look more alive.

In The Black Parade you play the character of Hume, a hardened criminal who was sent into exile as a punishment for his crimes. The year is 833, you are now back in The City, a sprawling metropolis of soot-caked brick, greasy fumes and noisy machinery, with many a sinister conspiracy whispered behind closed doors. Lost and without a penny to your name, you are back to your life of thievery and must find your old associate Dahlquist. Shadows and silence are your allies. Light is your enemy. Stealth and cunning are your tools. And the riches of others are yours for the taking.

The Black Parade aims at being a love letter to Thief: The Dark Project, and we hope we succeeded! It is recommended to have played through Thief: The Dark Project and/or Thief 2: The Metal Age at least once beforehand, since these missions are overall tougher than the base game.

The Black Parade also comes with a few tweaks to the classic Thief gameplay formula:

- Hume is not a Keeper and thus never received Garrett’s training: AIs will now notice you if they bump into you or vice versa, sometimes even in a perfect shadow. Be careful!

- Hume can move banners aside instead of having to slash them.

- Hume has additional footstep sounds for chains and pipes; these are metal sounds that aren’t as noisy as regular metal (about as noisy as stone/wood).

- Water arrows can now be used to expand moss patches.

- Servants will re-light extinguished torches on higher difficulty levels.

- Servants may clean moss on the floor if they notice it on higher difficulty levels.

- Zombies now smash wooden doors open instead of simply opening them.

- Electric lanterns carried by guards can be turned off.

- A few guards in the campaign are outfitted with heavy armor and helms so they cannot be knocked out using the Blackjack.

- Hume can pick up small creature corpses such as spiders or sweels.

The file provided is an archive that cannot be read by the game as is. Here is a very handy guide penned by nicked, another Thief Fan Mission author, that explains everything you need to know: Nickdablin.wordpress.com

It is HIGHLY recommended you read this guide if you have no experience playing Thief missions.

The Black Parade requires NewDark 1.26 or above! Make sure you use the latest version of TFix/TFix Lite before playing!

The Black Parade should be launched with FMSel, NewDarkLoader or AngelLoader. It is not recommended to launch this campaign with DarkLoader or GarrettLoader. Note that mods such as Thief Gold HD Mod, NecroAge or Enhancement Pack are not compatible with this campaign. Remember that this is a campaign for THIEF GOLD, not Thief 2!

- Due to the complexity of the missions, there can be cases where some NPCs might get stuck walking against walls. There is unfortunately not much that can be done about this.

For all additional questions, you can reach us on the TTLG forums. Here is a link to the campaign's release thread: Ttlg.com

Black_Moons on December 3rd, 2023 at 00:03 UTC »

Some of these thief gold/thief2 mods are amazing btw. Highly recommend checking them out, there is dozens of full length campaigns, some even with thief-style cutscenes and voice acting, new weapons, new playable characters, etc.

Some of them have HUGE maps too. Like 2x bigger then the entire thief3 city in a single map with no load screens.

Truely amazing what the community did with thief.

(Sadly, thief3 mapmaking/modding tools release was delayed till basically nobody cared about thief3 anymore, so you'll find very little for it. I dunno if 'thief' the newer one ever got any mods/maps...)

DarkerSavant on December 2nd, 2023 at 23:23 UTC »

Any reviews on it yet?

Night_Thastus on December 2nd, 2023 at 23:01 UTC »

Interesting. I'd have never heard about this otherwise.

I played through Thief 1 and partway through Thief 2 for the first time a year or so ago. Really liked T1, got a bit bored with T2.

This sounds like it could be a fun mod!