The next entry in Sony Interactive Entertainment and Santa Monica Studio’s God of War series may already be in development, based on the latest information.
According to a job listing for the position of Combat Designer, developer Santa Monica Studio is looking to recruit someone with knowledge of God of War (2018) and God of War Ragnarok (2022) combat systems, mechanics and enemies for the development of an unannounced title.
The newly recruited Combat Designer will be responsible for creating high level character design intent and combat flow plans, implementing character animation and behavior via state machines, behavior trees, visual effects, sound effects and various other scripting systems, iteratively working within the set standard for all character asset design, creation, and in-game implementation within the production path as it relates to design, art and otherwise, valuing the relationship between gameplay elements within the level and the overall game and all the ways the player can respond to each gameplay element, and more.
The bit that associates the listing to a potential new entry in the God of War series is one of the listed requirements for this position, which states that the fresh recruit must have knowledge of God of War (2018) and God of War Ragnarok (2022), and be able to speak in depth about the combat systems, mechanics, and enemies in said games.
God of War Ragnarok is one of the fastest selling first-party games from Sony. It was released for the PS4 and PS5 this November and debuted with more than five million copies sold in its launch week, which is a record in itself. A sequel seems inevitable at this point.
The game is set in ancient Scandinavia, featuring Kratos and his adolescent son Atreus as the protagonists, and is loosely based on Norse mythology. Three years after the events of the last game, Fimbulwinter, a tremendous winter spanning three summers, is coming to an end, signalling the start of the foretold Ragnarök.