China’s video game makers come in from the cold as crackdown eases

Authored by reuters.com and submitted by IHateMyselfButNotYou
image for China’s video game makers come in from the cold as crackdown eases

[1/2] The Tencent Games logo is seen on its game on a mobile phone in this illustration picture taken August 3, 2021. REUTERS/Florence Lo/Illustration

HONG KONG, Jan 20 (Reuters) - China's end to a sweeping crackdown on its video games market is expected to breathe life back into the battered industry this year, but remaining restrictions on some content and economic headwinds will limit the extent of the recovery.

Beijing’s tough curbs in 2021 laid waste to the once-booming industry, shaving over half of the market value of sector leaders like Tencent Holdings (0700.HK) and NetEase Inc (9999.HK) and shrinking the world’s biggest gaming market for the first time.

Shares of Tencent, the world's largest gaming company, and NetEase rose this week after China's video games regulator granted the first gaming licences in 2023, the latest sign that the clampdown is ending.

Analysts expect China to approve between 800 and 900 games this year, potentially more, topping the 512 titles released in 2022 and 755 in 2022. Between August 2021 and March 2022, no titles were approved.

"We believe the approvals indicate a more benign regulatory environment for the China gaming industry," JP Morgan analysts wrote in a note on Wednesday. "With rich game supply, we are more positive on overall online game market growth during Chinese New Year, a traditional strong season for the China online game market."

The crackdown was aimed at curbing gaming addiction among youth and purging content the government did not approve of, with companies asked to delete content that was violent, deemed to celebrate wealth or foster the worship of celebrities.

That sent game sales in China tumbling more than 10% to 269.5 billion yuan ($40.1 billion) in 2022, the first decline since figures became available in 2003, according to a report by CNG, a government-backed industry data firm.

In November last year, Tencent, the world’s biggest gaming company, reported its domestic gaming revenue shrank 7% in the third quarter. Its overall gaming revenue fell 4.45%.

Shares of Tencent, China's most valuable company, dropped 24.7% in 2022 but have risen 21% so far this year, recouping nearly all of last year's losses. NetEase's Hong Kong stock, which dropped 27.3% in 2022, is up 21.4% this year.

Tencent and NetEase did not respond to request for comment.

Also providing investors some cause for hope are the larger budgets of the games now being approved, a sign publishers are willing to invest more in the improving regulatory environment.

Since December, titles such as Tencent’s Valorant, NetEase’s Justice Mobile and miHoYo’s Honkai: Star Rail have been granted licenses, the biggest ticket items since August 2021.

In December, Chinese regulators approved 44 foreign games, the first to be given the green light in 18 months and widely seen as the last regulatory hurdle to be removed, inspiring hope for foreign developers to re-enter China again.

Citi analysts said if approval announcements normalise further, more games will potentially be approved than their current forecast of between 800 and 900 licences.

“Among the gaming studios, we see higher upside risks on game revenue rebound for Tencent,” they added.

That said, some regulatory restrictions imposed by Beijing are here to stay. Most notably, in September 2021, China banned under-18s from playing games for more than three hours a week, a rule that has forced Tencent and its peers to give up targeting youth gamers.

Tencent said in November the total time under-18s spent on its games had plunged 92%.

For the upcoming Lunar New Year holiday, Tencent and NetEase have implemented rules to limit under-18s from playing games for more hours than legally allowed, in line with recent practice for other major holidays.

Strict control on game content will also remain, barring popular but violent games such as Grand Theft Auto from entering China.

Whether the gaming market can return to form also depends on the recovery of the Chinese economy, which has been thumped by a surge in COVID infections.

Citi analysts said the unprecedented game sales decline last year was also likely due to mobile gamers remaining "more price-sensitive on discretionary entertainment spending amid a weak" macro economic environment.

However, data shows China’s total gamer population remains stable, slipping just 0.33% in 2022 from 2021 to 664 million.

"In 2023, China’s online gaming will get back to growth, but (it won't be) huge at all," Chenyu Cui, an analyst at research firm Omdia said. "Growth will be slow and gradual."

Reporting by Josh Ye; Editing by Anne Marie Roantree and Sam Holmes

Our Standards: The Thomson Reuters Trust Principles.

J-D-W1992 on January 20th, 2023 at 20:50 UTC »

I am Korean, but I recognize that the soft power of the Chinese people cannot be ignored.

This is a matter of course. There are surveys that people in many countries dislike and dislike about the Chinese, but the technological development of the Chinese is great. And such surveys don't allow us to take a closer look at China's technological advances.

(an article about many people who have a bad prejudice against Chinahttps://www.pewresearch.org/global/2020/10/06/unfavorable-views-of-china-reach-historic-highs-in-many-countries/)

Currently, China's soft power is undervalued due to hateful prejudice.

Many comments say that Chinese games are definitely trash, but I think differently. in spite of their radical regulations

Great games are being made, starting with Genshin. Amazing in the recent mobile game market.

Paraless on January 20th, 2023 at 18:14 UTC »

China, despite being quite powerful, really sucks when it comes to its cultural exports. When you look at music, animation, and TV Shows/Movies, they're beaten by South Korea, Japan, the US, and other countries. No one who is not Chinese or studies the language really consumes their culture. Their biggest successes are their cuisine (to some degree, as it has been largely bastardized in many countries) and kung fu. Not much else, which I believe really keeps their soft power at a low.

However, I think video games are a great opportunity for them to expand their culture, and they've had huge success with Genshin Impact. I'm also looking forward to the Wu Kong video game. We'll see.