Surveilling the Gamers: Privacy Impacts of the Video Game Industry by Jacob Leon Kröger, Philip Raschke, Jessica Percy Campbell, Stefan Ullrich :: SSRN

Authored by papers.ssrn.com and submitted by lomepal_tyler

23 Pages Posted: 8 Jul 2021 Last revised: 12 Jul 2021

With many million users across all age groups and income levels, video games have become the world’s leading entertainment industry. Behind the fun experience they provide, it goes largely unnoticed that modern game devices pose a serious threat to consumer privacy. To illustrate the industry’s potential for illegitimate surveillance and user profiling, this paper offers a classification of data types commonly gathered by video games. Drawing from patents and literature of diverse disciplines, we also discuss how patterns and correlations in collected gameplay data may leak additional information in ways not easily understood or anticipated by the user. This includes inferences about a user’s biometric identity, age and gender, emotions, skills, interests, consumption habits, and personality traits. Based on these findings, we argue that video games need to be brought into the focus of privacy research and discourse. Considering the granularity and enormous scale of the data collection taking place, this industry deserves the same level of scrutiny as other digital services, such as search engines, dating apps, or social media platforms. The knowledge compiled in this paper can serve as a basis for privacy impact assessments, consumer education, and further research into the societal impact of video games.

ScarletNovaWasTaken on July 23rd, 2021 at 22:04 UTC »

Privacy is just a lie now. I shouldn’t be surprised if the 10 old ass rich dudes know exactly what my future will be like just from my comment history. There needs to be laws against this shit. And ones that are actually enforced. No wonder everyone’s depressed.

Makenchi45 on July 23rd, 2021 at 20:03 UTC »

User profiling huh.... guess we gonna see lot of paragon Shepherd's

ColdBanaProductions on July 23rd, 2021 at 16:49 UTC »

The worst example of this is GTA Online on PC, hackers can see your Rockstar Social ID which shows your IP, home address, private details, the specs of your computer, payment details with zero effort. Most of the programs they use can scrape entire lobbies automatically when joining and dump the info in a plain text file for use / selling later. It’s such a rampant problem even other hacking software has built in protection from other hackers and yet Rockstar still can’t implement any protection for its players? It’s severely fucked.