Quick LoL Thoughts: Game-Ruining Behavior

Authored by na.leagueoflegends.com and submitted by ReganDryke
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We’ve just started trialing improvements to how our report and notification systems work. For now, those are live on NA only, if this test goes well we’ll roll them out worldwide in a couple of weeks. Those should result in a significant increase in the number of punishments being surfaced.

One component of that is changes to how punishment notifications are generated. Previously you’d only be notified that a user you'd reported had been punished if that punishment was triggered immediately after the game you were reporting them for and the punishment was for the specific category you’d reported them in. The actual punishment system, however, looks at a player’s games over time and aggregates reports from different categories together. As a result, notifications were substantially lower than actual punishments. The revised notification system, by contrast, will notify you if a user was punished regardless of category of report and will do so if the player gets punished after any of their next dozen or so games.

Short Term - Champ Select Reporting and Muting

Disruptive behavior in Champ Select is a problem that players have very few ways to deal with. Starting around late Q2 we're going to give you the ability to report disruptive players in Champ Select. First, these reports will be used to establish a data foundation for champ select behavior. Then, once we've got enough data to identify different types of behavior accurately, we'll deploy a punishment system.

Moderate Term - Rapid Detection and False Positive Trade Off

After the above changes, we want to go back and reexamine our previous stance on rapid, automated detection of players who are trying to lose a game. We’ve been very cautious about it historically due to the risk of falsely identifying, and therefore punishing, a player who isn’t actually trolling. Avoiding unjust temp bans is important to offer a good player experience. Having said that, so is controlling deliberate trolling, self-sabotage, etc. In retrospect we may have prioritized avoiding one type of player pain too much at the expense of another type, so want to look at our options here again.

One thing that would be helpful as part of that is understanding where your heads are at as LoL players. What’s an acceptable rate of incorrect bans if it results in a noticeable drop in deliberate inting/afking? Is it worth accidentally giving a two-week ban to one player who was genuinely trying if that means 19 trolls also get banned? What if the ban is undeserved 1/100 times? 1/1000? Are incorrect bans never acceptable at all?

IIHURRlCANEII on May 8th, 2020 at 16:18 UTC »

I think one thing that could help is more "medium length" bans.

Why does the punishment system go from warning/chat restriction to 14 day ban? There should be medium length bans like 3 or 7 days that are used liberally. If you accidentally ban someone for 3 days then atleast it's of shorter length.

People don't care about chat restrictions and 14 day bans are actually super hard to get usually (for a good reason). Players not being able to play league because of their behavior is sometimes the best deterannt.

Edit: /u/purpleadlib pointed out a ranked ban would be a less severe type of medium ban, and I like that idea as well.

There needs to be at least something between chat restriction and 14 day ban that is used heavily.

Suavarino on May 8th, 2020 at 16:13 UTC »

Can report in Champ Select, thank GOD, FINALLY

N3xyro on May 8th, 2020 at 16:13 UTC »

Ability to report in champ select is a big W.