Sources: Blizzard Cancels StarCraft First-Person Shooter To Focus On Diablo 4 And Overwatch 2

Authored by kotaku.com and submitted by JaumDX
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Blizzard has canceled a StarCraft first-person shooter that had been in development for the past two years, according to three people familiar with goings-on at the studio. The main reason, Blizzard told staff, was to put more resources into the Diablo and Overwatch franchises.

The project, which was code-named Ares, was described to me as “like Battlefield in the StarCraft universe” by one of those people, all of whom spoke anonymously because they were not authorized to talk about the project. The team had built prototypes in which the player, as a Terran marine, could gun down Zerg aliens, and there were plans to experiment with playable Zerg as well. Although one person who saw builds of the game last year told me that it seemed like development progress was slow, a second said it came as “a massive shock” when Blizzard canceled it a couple of weeks ago. A third person said it was “looking quite good.”

When asked for comment, Blizzard sent over a lengthy (and non-specific) statement, which you can read in full at the bottom of this post. “We always make decisions about these things, regardless of the ultimate outcome or how things might be interpreted, based on our values, what we believe makes sense for Blizzard, and what we hope our players will enjoy the most,” the company said.

Nobody was laid off as a result of the cancelation, and according to two staff, Blizzard told the team that Ares was getting axed (alongside a second unannounced mobile project) so that the company could move many of them to the upcoming Diablo 4 and Overwatch 2, both of which are expected to be Blizzard’s marquee announcements at this year’s BlizzCon. (Of course, as we saw last year, when it comes to BlizzCon announcements, anything can change.)

Both of those games will be key parts of Blizzard’s strategy in the years to come. We reported extensively on Diablo 4, code-named Fenris, late last year, and what we’ve heard about Overwatch 2 (or whatever it winds up being called) is that it’ll have a large PVE element. (A couple of Blizzard people have compared it to Left 4 Dead.)

Ares first entered development in 2017 as an experiment to see what the team could do with StarCraft on the Overwatch engine. An engine is a suite of tools and reusable code that developers use to make games, and Blizzard has been hoping to move as many games as possible on the same technology in order to make their infamously slow game productions more efficient. (That plan revolves around the new shared engine that’s being adopted by multiple Blizzard projects.) Heading up Ares was the veteran Blizzard director Dustin Browder, who formerly led Heroes of the Storm and StarCraft II, and it was planned to be the next game in the StarCraft universe.

Of course, this isn’t the first time Blizzard has canceled a StarCraft shooter. The infamous StarCraft: Ghost, a third-person shooter-stealth game that would star the Terran Ghost Nova, went through several developer changes and public delays after its 2002 announcement before it was finally axed in 2006.

tulikipuna on June 6th, 2019 at 20:57 UTC »

Cancels StarCraft First-Person Shooter

Nooo. No no no, not again

*sob*

Snow75 on June 6th, 2019 at 20:39 UTC »

I mean, it’s not the first time they cancel Starcraft Ghost...

clicky_pen on June 6th, 2019 at 20:37 UTC »

Jeff Kaplan has said many times that a full "story mode" would essentially require a new game for it because the engine in the current version of Overwatch is not built for PVE.

It seems very likely that "Overwatch 2" is only a loose title and will instead be some sort of story-based PVE game. Schreier confirms this in the article:

what we’ve heard about Overwatch 2 (or whatever it winds up being called) is that it’ll have a large PVE element. (A couple of Blizzard people have compared it to Left 4 Dead.)

Edit: Adrian Finol wrote a fascinating in-depth piece for Variety last year that their biggest hurdle for Retribution was just the sheer design elements of it. Everything for Retribution was essentially built from scratch. Combined with Jeff's statements about how much effort is required for PVE modes in the current game, it's pretty clear the current team isn't equipped to actually make a full story mode.

Edit 2: It also seems like people are missing a relatively BIG point in the article, bold for emphasis:

Ares first entered development in 2017 as an experiment to see what the team could do with StarCraft on the Overwatch engine. An engine is a suite of tools and reusable code that developers use to make games, and Blizzard has been hoping to move as many games as possible on the same technology in order to make their infamously slow game productions more efficient. (That plan revolves around the new shared engine that’s being adopted by multiple Blizzard projects.)

Ares was specifically going to be a SC-based first-person shooter on the Overwatch engine. At the same time, Blizzard is also trying to get all their games and assets integrated onto a set of shared engines, so that more games within their franchises can be turned out on different genres (such as SC going FPS).

Again, repeatedly highlighted by Team 4 is the idea that the OW engine isn't enough on its own to handle a PVE story mode with the AI necessary to make it worthy of a full game. However, if the engine is integrated into - or entirely restructured into - a much bigger, more capable one, it could easily produce not just a full "Overwatch story game" but several Blizzard games, including salvaging Ares in the distant future.

Blizzard being Blizzard, they'll never say that, but that is what Schreier's sources are implying.