The Most Unfulfilling Thing in Apex...

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babenji on April 15th, 2019 at 07:18 UTC »

there should at least be some reward for leveling up after 100. they could give small amounts of crafting materials or even have a rainbow six siege alpha pack system where a spinner determines whether or not you get a pack

boofmydick on April 15th, 2019 at 08:54 UTC »

The battle pass is unfulfilling too. Opening season quips? Level badges? Like they couldn't even just give us more fucking Patchwork/Harvest/Navigator(?) skins? Couldn't give us skins for every legend, less than half instead? For a grind that seems to require more than 100 hours for the vast majority of players?

I enjoy the game. I am not happy with the battle pass and I could see myself losing interest if season 2 isn't a clear improvement, especially if any of my friends lose interest.

GTRDRIVEBY on April 15th, 2019 at 10:14 UTC »

Was very disappointed that the masterminds behind COD’s prestige system didn’t transfer that over to Apex. Getting something like ~7% of unlock-able items without spending money is understandable as it is a free game, but it sure doesn’t feel great. Crafting mats are too scarce, the skins in the shop are overpriced and underwhelming and the battle pass rewards are laughable. On top of feeling punished for leveling up past 50 (pack rewards become increasingly uncommon as your level goes up) heavily de-incentivizes the grind. The 600 useless credits that desperately need a sink is a pitiful, unceremonious congratulations for reaching the maximum level. Someone suggested a system wherein you could redeem a large sum of the endless red tokens for a pack.