Sea of Thieves: Content Plans

Authored by seaofthieves.com and submitted by Aggrenor
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It's been just over three weeks since we launched Sea of Thieves, and a lot has happened since then! We've been listening to you all, and we know you are keen to hear how we plan to grow Sea of Thieves. As we've always said, launch is just the start, and we are going to grow and evolve the game with feedback from our community. It feels like the right time to reveal how we'll do this.

Sea of Thieves is a unique experience. As we look to add to the game, we will be very purposeful about the type of experience we want to create, and how we want this game to grow. At the same time, we have also been listening closely to everyone playing the game since launch and have been ensuring that this feeds into our content plans. When considering what to add to our plans, we always consider how we can make the most impact on the following:

Alongside this, what's key for us is the rhythm and cadence we want to get into with Sea of Thieves. Our focus for April is to continue addressing the top feedback points, but as we move into May, our focus will shift to new content.

Our first content update, The Hungering Deep, will release in May and bring with it a new AI threat to the world. Crews will have to work together to discover and defeat this threat as part of a unique event. We will also be introducing a number of new mechanics to assist players on this adventure, and there will be unique rewards that players can earn as part of this event. Beyond this, we will begin our weekly events programme during May, where we introduce new mechanics and give players fun new ways to play with weekly events and rewards.

In the summer months, we'll debut two more content updates with Cursed Sails, which will include a new ship type, and Forsaken Shores, which will introduce players to a perilous new part of the world to explore. Similarly to The Hungering Deep, both of these updates will also include new gameplay mechanics for players, new AI threats to challenge and new unique rewards to claim.

As we've always said, we never wanted to do anything to separate our players, so we're pleased to confirm that all content updates will be available to all our players, at no additional cost.

For more details on our plans for the coming months, and some in-depth thinking behind them, please watch the video below.

jroades26 on April 13rd, 2018 at 17:34 UTC »

The most exciting part to me is their mention of actually USING all those beautiful islands and special places. Weekly events that reward you for exploration, and fill those caves and secret areas.

Lovely.

Really glad they acknowledged that right now exploration is mostly pointless when it comes to interesting points, and that it won't stay that way.

-Guybrush_Threepwood on April 13rd, 2018 at 17:28 UTC »

Summary for those of you at work:

May: The Hungering Deep update.

New AI threat.

Crews will have to work together in an unique event.

New mechanics.

New rewards

Weekly events.

Summer: Cursed Sails and Forsaken Shores updates.

New ship type.

Cursed Cannonballs.

New part of the world to explore.

New mechanics.

New AI.

New rewards.

More updates planned for Fall/Winter as well as more weekly events.

As a final note: updates won't cost anything.

You can head over the official blog post to read more. Unfortunately, there aren't more details to scrap from this.

bunnyhat3 on April 13rd, 2018 at 17:26 UTC »

"Based on feedback since launch, we have changed the priorities for both Pets and Ship Captaincy which we had previously announced as things we would look to add in the few months after launch. These are on the back burner for now whilst we add to the game in other areas."

This gives me such great hope that they're doing the right thing and actively want to make this game better for both parties involved.

Way to go, Rare.