Fortnite passes PUBG with 3.4 million concurrent players

Authored by pcgamer.com and submitted by Jackster21

Fortnite hit a whopping 3.4 million peak concurrent player count over the weekend, surpassing PUBG's Steam-topping 3.2 million record—a remarkable achievement by any stretch, marred only by the fact that the flood of players clobbered the servers repeatedly. "The extreme load caused 6 different incidents between Saturday and Sunday, with a mix of partial and total service disruptions to Fortnite," Epic said in a "post-mortem" of the weekend difficulties, in which it also put out a call for help in solving the problems.

The post is lengthy and technical, diving into issues like "MCP database latency," "XMPP outages," and "available IP exhaustion." There are plenty of charts as well, and I'm sure it's all quite interesting (and comprehensible) if you're into that sort of thing. It's a lot to take in, but the bottom line, as Epic put it, is that "when 3.4 million clients are connected at the time same these inefficiencies add up quickly."

"Problems that affect service availability are our primary focus above all else right now. We want you all to know we take these outages very seriously, conducting in-depth post-mortems on each incident to identify the root cause and decide on the best plan of action," the studio wrote. "The online team has been working diligently over the past month to keep up with the demand created by the rapid week-over-week growth of our user base."

Steps in that process include identifying the root cause of database performance issues, eliminating unnecessary calls to the backend, reducing the "blast radius" when things go wrong, scaling up its internal infrastructure, and an "MCP re-architecture," whatever that means. Like the post-mortem itself, it's all quite technical, and Epic has put out the call to people with very particular sets of skills—for instance, experience in running large worldwide multi cloud services and/or infrastructure—for assistance in working out the issues.

"It’s been an amazing and exhilarating experience to grow Fortnite from our previous peak of 60K concurrent players to 3.4M in just a few months, making it perhaps the biggest PC/console game in the world!" Epic wrote. "All of this has been accomplished in just a few months by a small team of veteran online developers -- and we’d love to welcome a few more folks like yourself to join Epic Games on this journey!"

It's a good problem to have, but it's a problem nonetheless: Gamers obviously dig Fortnite but if technical problems continue to plague it, players will eventually start to drift off to other games. Epic recently announced that its free-to-play MOBA Paragon will be closed in April, in part because it's been forced to shift resources to the far-more-successful Fortnite.

OklahomaJoesSHack on February 9th, 2018 at 02:12 UTC »

Not surprising at all. I have friends who have rarely played video games since high school start playing Fortnite. It's like the new MW2

BannedMyName on February 9th, 2018 at 00:50 UTC »

Why do they always gotta throw in the "oh yeah paragon is dead too" in articles now

MCHAST on February 9th, 2018 at 00:08 UTC »

And without being playable in China