Young Cerberus, Guardian of the Gates to Heck

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32624647 on October 27th, 2017 at 11:48 UTC »

Ya think he's easy? Just wait until you fight him in the sequel...

c_forrester_thorne on October 27th, 2017 at 14:34 UTC »

Young Cerberus would be a great rapper name

strangertotheearth on October 27th, 2017 at 15:08 UTC »

Young Cerberus, Guardian of the Gates to Heck

Family: Bonum Puerum Canis Weight: Don't let Cerberus' small proportions fool you, his lightning reflexes make up for it. Known allies: N/A Known enemies: Labrothor, Good Boy of Thunder (assumed former master and father, source: Grand Master Boi's Book of War of Bones and other Legends, vol.3) Known Affiliation: Chamber of Good Boys (excommunicated) Attack types: Fire, Air, Psychic, Physical, Necrotic... * True Potential Unknown * - Notable abilities

Advanced Regeneration: Like all multi-headed creatures if you manage to cut one of Cerberus' heads he will instantly grow two instead, enhanced with a new elemental power. You will want to avoid this, try bludgeoning attacks, a powerful thrust at the heart or AOE elemental effects. Bark of Mephisto: Cerberus lets out a powerful bark with all his heads. Applies 30% weakness to each element he uses at moment to all foes within 100 meters. High level sound canceling headphones can scale down the debuff effect. Roll Over: Even the most stalwart warriors can't resist this act of pure cuteness. One of the strongest charms on the realm. The only thing one can do is to hope the fight will end before this. - Known Weaknesses

Unable to leave his post: Being stationary limits his attack range and destroy any chance of dodge.