The N64 Logo has exactly 64 faces and 64 vertices

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image showing The N64 Logo has exactly 64 faces and 64 vertices

ausernottaken on October 19th, 2017 at 05:22 UTC »

ITT: The number of vertices and faces depends on how you model the logo.

SecretlyAnonymous on October 19th, 2017 at 06:23 UTC »

Solved it! For those wondering, it's not the number of apparent verts and faces, it's the number of verts and quads needed to model it cleanly.

EDIT: For those asking: yes, the system would probably store the model in tris, but standard practice in 3d modeling (at least for organic modeling) is to use quads as much as possible to maintain proper poly flow (keeping things from looking broken if anything should have to bend). No, it's not the most efficient method here, and it may or may not be how the original creators actually modeled the N64's logo, but it does make a certain amount of sense as far as standard industry practice.

OnePanchMan on October 19th, 2017 at 06:23 UTC »

And that version of blender is from like 2010.

This is one hell of a repost.