Aonuma states that open-world Zelda will be the standard from now on

Authored by gonintendo.com and submitted by amaron11

- Dungeons. I want traditional Dungeons, that are very maze-like, very big, themed, and well-designed, including the Key Searching, the important-item hidden away, Boss Key, at least one mini boss, some neat gimmicks, etc.- The lack of physics engine. I LOVE physics puzzles and I find ragdoll do always be very amusing, but I feel it does not 'fit' in a Zelda for me. And as good and multi-solveable as they were, the physics puzzles did not feel as satesfying for me. Basically all games does physics puzzles. Zelda could still make amazing and creative puzzled without it. Though, the engine they made is one of the best I have seen, I admit. Ragdoll, as well, I feel does not 'fit'. Plus, it is so easy to abuse it, even on huge moblins.- Story. While I do not care for story THAT much, it felt a bit underwhelming with the memories and such, and it did not have the epic-sense-of-adventure-story that I felt from OoT and TP and such, as linear as some parts of those games are.- Voice acting. Most agrees that the voices in BOTW are hit or miss, and overall, I prefer having no actual voice acting. Cuz' then at least they cannot do it badly, hah.- Bosses and enemies. The nature of such a huge game means that enemies and bosses will be reused a LOT, which will eventually get a bit dull. I understand working so long on something like the Bokoblins, and even things like Hinox, means they feel it is a waste to have them be so limited. But that makes replaying the game, or just playing it for a long time, not feel as exciting. In past games, most dungeons or special areas had unique enemies that you might only see once or twice in a playthrough. Which made it fun to replay it and meet these rare bosses and enemies and etc. When you always see the same bosses and enemies over and over, and learn them, it both gets too easy, and less exciting. Note that I am not saying the enemies and bosses are bad, they are VERY good in this game, but... yeah.- Gear and Weapons. As awesome it is to use basically whatever you want, it takes away from the 'iconic' feel of the franchise when they give you too many options. I do not think any of the new items or weapons/clothes are very iconic, the Blue Standard one aside maybe. And the Runes are, personally, a bit boring compared to having actual items.- Also, the actual climbing, which I also do love and is glad they made, I'd prefer to not have in future Zelda games. I get that they have it for such a open game, but I feel it makes areas... a but of a waste. When you can climb over everything, it takes away areas that feel cool and special in a sense. I like pre-determined places and encloused areas that are more 'well made' and thought-out. Plus, I get little satesfaction climbing over everything, since it means I rarely get a sence of accomplishment for getting past something.- Difficulity. I feel it is allover the place. On one hand, it is 'too hard' as enemies often one-hit-KO you. But then you CAN make it super easy by upgrading gear a few times. As well as the basically limitless amount of food and healing you have. I miss having maybe a few Bottles of Magic stuff to heal myself with, and finding hearts in grass and from enemies. The pause thing to constantly heal up with food is not as interesting to me. However, also do not have it AS easy as other 3D Zelda games. Have it somewhere in-between, but with the return of hearts and potions, hah.

Note that I, again, do not dislike BOTW. I love it, and I love what it is and what is does. And had Aonuma said that style would live on next to the traditional 3D Style, I'd be allover it, but I do not want it to fully replace it. :c

eccentriccheese on April 4th, 2017 at 15:28 UTC »

This is good. Just don't forget to add main dungeons like the ones in classic Zelda games, please.

UnderscoreHero on April 4th, 2017 at 14:42 UTC »

Legend Of Zelda producer Eiji Aonuma has told Official Nintendo Magazine that he can't see Nintendo returning to standard button controls in future Legend Of Zelda games.

Legend Of Zelda: Skyward Sword is compatible with Wii MotionPlus and although Aonuma thought about scrapping the motion controls during development, he now concedes that it would be hard to go back to the button controls as used in games such as Legend Of Zelda: The Wind Waker and Ocarina Of Time.

Asked if future Zelda games will use the MotionPlus control method, Aonuma said: "I honestly think we cannot go back to button controls now, so I think that these controls will be used in future Zelda titles, too."

-Official Nintendo Magazine

ETisME on April 4th, 2017 at 14:03 UTC »

I would love to have more open world zelda game but I also really hope they find a way to make the plot more significant.