The Daily Populous Thursday July 16th, 2026 evening edition
Authored by gameobserver.com and submitted by Darth_Vaper883

It looks like Capcom may already be working behind the scenes on the return of one of the most famous survival horror games ever made. While the project has not been officially announced, a new report claims that Resident Evil 1 Remake has been in pre-production for almost a year.

This information comes from well-known insider and leaker Dusk Golem, who said the remake entered pre-production around August or September 2025. That means the team has spent nearly a year on early planning, ideas, and testing before moving into full development.

While replying to a post asking whether Resident Evil 1 will get a remake, he wrote on X (formerly Twitter), “Yes, it started early production nearly a year ago (I hear last August-September is when it started pre-production), it’ll probably enter full production after Resident Evil Veronica is finished with its crunch period it’s in right now.” According to his comments, Resident Evil 1 Remake is not yet in full production. Capcom is expected to fully shift its focus to the project only after the Resident Evil Veronica remake finishes its current “crunch” development period. Because of that, we should expect a long wait before Capcom officially reveals the game.

Dusk Golem also shared that Capcom is reportedly planning to invest more in a longer story DLC for Resident Evil Requiem and future titles in the franchise. Instead of releasing more smaller spin-off games, the company is said to be focusing on story expansions similar in size and scope to Separate Ways and Shadow of Rose, helping fill the gap between major Resident Evil releases.

Nonetheless, Capcom has not officially confirmed any of these projects, so this information should be taken with a pinch of salt. As more information about these projects becomes available, we’ll make sure to let you know here at GameObserver.

mindgamehagi on July 16th, 2026 at 13:43 UTC »

sounds in line with regular production. Something that a lot of people dont understand is often pre-pro can be as long than the actual production for a game.

conception - conceptualize the game on paper

pre prod - make sure all the tools a ready to make them games and build a demo that will reflect the final product

Prod - Build the game

Alpha - game is playable from start to finish, may still have grey box and missing cutscene. Feature lock

Beta/polish - making sure that everything is arted and final vfx and audio pass

submission - sending build to certification to make sure everything is in line with platfor, standard

release

teitelman93 on July 16th, 2026 at 13:03 UTC »

I only say this because one is the first game I ever played out of this series and it holds like a lot of nostalgic value to me so I’m excited for the remake in the RE engine or anything else

Ok_Win2667 on July 16th, 2026 at 12:08 UTC »

They're really not touching 5 with a ten foot pole huh?