The Daily Populous Thursday November 20th, 2025 morning edition
Authored by eurogamer.net and submitted by Darth_Vaper883

Dispatch developer AdHoc has no interest in using AI to replace voice actors or game development.

AI is still a hot topic within the gaming community, with many developers using the technology in their own releases. However, AdHoc has no intention to use AI for its own games, especially not when it comes to voice acting.

To see this content please enable targeting cookies. Manage cookie settings

AdHoc's creative director Nick Herman and executive producer Michael Choung recently sat down with Eurogamer's sister site GamesIndustry.biz to chat all things Dispatch. The studio's episodic superhero workplace comedy has been a hit since its release earlier this year, with many (myself included) praising Dispatch's voice cast for elevating the experience. The cast includes Aaron Paul of Breaking Bad fame, as well as The Last of Us and James Bond actor Jeffrey Wright as retired superhero Chase, among others.

So, where does AI come into it? Well, speaking on Wright's performance as Chase earlier this month, Herman stated: "No AI is going to do what he did."

"He brought something to that character that we weren't expecting," Herman continued. "I mean, his performance and Aaron's performance and our whole cast are bringing performances and elevating the material in a way that you're just not going to get [with AI]. You're not going to be surprised because it's built on something you've heard before if you go the AI route.

"So, yeah, honestly, AI feels like a production solution, not a creative one. Maybe it's a creative one if you aren't creative."

"Whatever we're building, it has to connect," Choung added. "It's got to be made by people. It's got to connect to people. We're looking at AI, we're monitoring the stuff that AI is doing, like everybody else. But... it seems to be having a lot of trouble trying to get to a 'good enough' spot. And 'good enough' for us is the enemy.

"Also we're not getting up every morning and talking to ourselves like, 'hey, what if we did this with less people? What's the lowest number of people we can use to make this thing?' This is like not anything that we're too concerned with!"

The developers added they aren't going to judge others for their own use of AI, and they can "speak for themselves" should they feel it necessary to do so. But, for AdHoc, AI, "right now, it just doesn't make a ton of sense".

Aaron Paul voiced Robert in Dispatch. | Image credit: Eurogamer

Earlier this year, AdHoc announced Dispatch had sold over 1m copies in just 10 days.

Thanks to this success, the studio is now considering a second season (perhaps one with more sex scenes, given the "ravenous" response to the first season).

Deonhollins58ucla on November 19th, 2025 at 17:32 UTC »

He may be correct but he’s missing the big picture. ALL TECHNOLOGY is used to compensate for human deficiencies. Saying ai is for non creative people is actually not the burn he thinks it is. The vast majority of people in the world aren’t particularly creative. That’s why ai is catching on so like wildfire. I would have been fired from my very demanding job two years ago if not for ai.

People want results first and foremost in 2025 and if ai gets them there easier or quicker, you’d better believe people will use it en masse

dumbeyes_ on November 19th, 2025 at 14:27 UTC »

as per most tools, it depends on how you use it.

Bsteph21 on November 19th, 2025 at 13:18 UTC »

I do think gamers are overreacting to this. I want to play a game where the NPCs can actually carry conversations dynamically and infinitely. We've seen the mods with Skyrim and it looks hilarious and incredible.