The Daily Populous Wednesday June 25th, 2025 day edition
Authored by eurogamer.net and submitted by naaz0412

Jurassic World Evolution 3's unveiling earlier this month drew some mixed responses; there was, for instance, ample excitement over the fact baby dinosaurs will finally be wandering all over the place come its arrival later this year, but less enthusiasm for Frontier Developments' decision to whip the theme park sim's scientist avatar art into existence using generative AI. But now, the studio has confirmed it's reversing course on the latter after "some initial feedback".

Word Frontier would be relying on generative AI to create its boffins first emerged via Jurassic World Evolution 3's Steam page, which, alongside the game's modest system requirements, included the AI disclosure statement - as mandated by Valve - that "Scientists' avatars" would be created using the controversial technology. This, seemingly, referred to the face portraits accompanying employable staff - rather than key characters - throughout the game.

Some fans have dismissed concerns around the use of generative AI by pointing out that scientist avatars are a fairly minor element of Jurassic World Evolution 3, and there've also been suggestions the game's 2021 predecessor made similar use of the technology - albeit before Steam's mandatory disclosure rule came into play. But the pushback among the community has been significant enough that Frontier has taken note and ditched its AI usage.

It shared the news on the game's Steam forum, but a longer statement was provided to Game Watcher. "We have removed the use of generative AI for scientists portraits in Jurassic World Evolution 3 following some initial feedback," Frontier wrote. "The team are continuing their diligent work on the game and are very much looking forward to launching on 21st October."

Frontier, of course, is far from the only developer to have dabbled with generative AI, and far from the only one to face criticism for doing so. Activision was accused of creating "AI slop" by Call of Duty fans after AI-generated art was used in promotional material for the billion dollar franchise, including a Santa zombie crafted with so little artistic regard, apparently nobody at Activision noticed it had six fingers. Microsoft also recently drew criticism after releasing an AI generated playable (in the loosest sense of the word) demo "inspired" by Quake 2.

For all the controversy, though, it's clear AI is changing game development forever, and numerous companies, including Ubisoft and Take-Two, have discussed exploring generative AI "tools". Nintendo's Doug Bowser recently addressed the technology too, acknowledging its potential to "enhance productivity", while adding, "There's always, always going to be a human touch, and a human engagement in how we develop and build our games."