Valve's invite-only third-person hero shooter and MOBA mashup Deadlock may still be in the early development stages, but from this point on, players can expect its major patches to be less frequent as the team adjusts its update schedule.
That comes from Valve dev 'Yoshi' on the official Deadlock Discord server, who explains that the schedule adjustments will "help improve our development process."
Because of this, Valve is altering things so that "major patches will no longer be on a fixed schedule," which means they'll be "a little bit more spaced out," but when they do arrive, you can expect them to be "larger than before," so that's exciting.
Don't worry, hotfixes will still be "released as needed," so players won't be left waiting forever for crucial fixes – the changes just seem to apply to the (previously) fortnightly updates.
While Deadlock was floating around in the ether for some time, it wasn't until August last year that Valve officially lifted the curtain on its Steam storefront page .
Unfortunately, it didn't take long for cheaters to pose an issue, but developer Yoshi confirmed in September that Valve was "working on anti-cheat," at least.
Risk of Rain co-creator led the design of one of Deadlock's new heroes, to the surprise of no one: "Viper is such a Hopoo character. »