Inflexion's assessment was unconventionally frank: "We are not satisfied with where the game is at, we're not satisfied with the overall sentiment, we're not satisfied with our player numbers," Flynn said.
Despite the video's vaguely uncomfortable air—watching it felt like the two developers were expecting me to scold them—it's admirable for its candor.
With those basic improvements in place, Inflexion's spent the last few months on overhauls for the overall gameplay experience.
Thomson said that Nightingale has been "almost too open world, too self-motivated in terms of goal-setting."
Even better, Inflexion's worked to bring a big improvement to what everyone really wants from a survival game: building a cool house.
Flynn finished the video by saying he's "extremely confident" that Inflexion is bringing Nightingale to a state that meets its own expectations.
Inflexion is hoping to release the latest slate of improvements in an update later this summer. »