Ubisoft developers working on the original Splinter Cell borrowed a thing or two from Metal Gear Solid's influential, stealthy 'action espionage' way of doing things.
Hideo Kojima's 1998 action-adventure, Metal Gear Solid, by no means invented the the act of sneaking around intricate, zig-zagging levels all while unarmed, but it did somewhat popularize the stealth genre in general.
Metal Gear Solid's complicated anti-war storyline and sometimes indulgent, always ambitious cutscenes are probably what garners the most attention nowadays, though the game's careful infiltration is what snuck into other series.
Speaking to Retro Gamer in Issue 261, the original Splinter Cell director Francois Coulon reveals the team looked to Solid Snake's antics for inspiration when creating Sam Fisher's similarly hush-hush debut.
"MGS showed us how stealth mechanics should be done," says Francois, specifically pointing to the classic game's "clear rules" that always clarified what was happening and how to react.
"It is a complete and consistent set of rules that set the way for any stealth game," Coulon continues.
While we wait for both, why not check out the best stealth games tip-toeing around?. »