Needless to say, the launch of Cyberpunk 2077 was rough. The game had a ton of issues including bugs, missing features, broken AI, and horrible performance on last-gen consoles. Post-launch Cyberpunk 2077 started its successful redemption arc that was completed with Phantom Liberty.
But the journey wasn’t easy. Reminiscing about the launch days of Cyberpunk 2077, Associate Game Director Pawel Sasko revealed how he felt when the game was in the middle of a rocky launch.
So many things were so different
from The Witcher and I felt like there’s so much growth happening even though it was tough as hell to make this game. And then the release was really heartbreaking, you know. And in a way I felt that it was in a way my own personal failure. That I failed to grow in a way I wanted. Pawel Sasko
The feedback on social media “hurt like hell,” said Sasko. And while many would have thought about leaving and doing something else, Sasko says they decided to stick around to accept the challenge.
It really hurts like hell, you know everything. Going to social media, you know, seeing like everything I said or did you know before the release memed to the death, getting death threats. all of that stuff. It really really did hurt, you know, but I felt that that growth is happening and put all that work into the patches and Phantom Liberty.
The launch of Cyberpunk 2077 Phantom Liberty was a huge success. And the overall experience and takeaways from Cyberpunk will now be used to make Project Orion, the sequel to Cyberpunk 2077, even better, said Sasko.
So now with Orion, it’s like, I want to keep doing that and really have all that experience, and we sometimes with Dan, we talk about like really deep scars that were left and I think those are not wounds anymore, I think those are scars, but in a way I’m one of those people that when they are scarred they kind of like tattoo, you know things around those scars and cherish those scars. They tell a story. I kind of am like this, you know.
Project Orion was announced on October 4, 2022. The core team working on Cyberpunk sequel has moved to Boston to work on the game full time.
rawzombie26 on June 28th, 2024 at 00:01 UTC »
Just say you released it way too early.
Don’t let comments like this make you forgot the reality of the situation.
If CDPR pulls this again we should take them to task for it.
shkeptikal on June 27th, 2024 at 19:38 UTC »
....but didn't the CEO say that was actually untrue and the customers made it all up and the game was totally fine at launch right before they launched their paid DLC but after they spent over two years patching bugs?
People comparing Cyberpunk to No Man's Sky should be beaten with an N64 controller tbh. What a fucking joke.
shinoff2183 on June 27th, 2024 at 18:40 UTC »
Not felt. It was a massive failure on many levels. It has since been said to be 100 times better. I platinumed it on ps4 lol it was rough. I wanna get it again for ps5 but at the moment just disappointed the dlc isn't on disc for the physical ultimate edition. I'll get it at some point but not at today's asking price due to this.