Saints Row Reboot Sales Have Exceeded 1.7M Copies, Less Than Half of Saints Row 3

Authored by twistedvoxel.com and submitted by YouthIsBlind

Sales of Deep Silver and Volition’s Saints Row reboot have now exceeded 1.7 million copies, which is less than half of the number of copies sold by Saints Row 3.

According to the LinkedIn profile of Tyrin Stevenson, former Community and Social Media Manager at Volition, sales of 2022’s Saints Row reboot have surpassed 1.7 million copies, and the game has attracted over 1 million players in total.

While 1.7 million copies is no small figure, sales of the Saints Row Reboot do not fare well in comparison to other titles in the series. The original Saints Row sold over 2 million copies globally despite it being launched as a brand new IP back in 2006. Then, as of September, 2010, Saints Row 2 has sold over 3.4 million units worldwide. Meanwhile, sales of Saints Row 3 reached 5.5 million a year after its release in November, 2011. However, while Saints Row 4 ended up selling an impressive 1 million copies in its first week since release back in August, 2013, Volition did not reveal total sales figures past that point. In September, 2013, it was revealed that the franchise had sold a total of 13 million copies.

Based on the data detailed above, it would be fair to say that the Saints Row series was largely on an upward trajectory in terms of sales figures. However, the franchise’s growth saw a dramatic decline with the release of the 2022 reboot, which likely sold less than the original Saints Row, Saints Row 2, and Saints Row 3. It’s hard to tell whether it sold less than Saints Row 4, though chances are that is the case.

Volition was shut down by Deep Silver’s parent company Embracer Group as a result of the 2022 reboot performing below its expectations. Furthermore, it was rumored that the developer had originally planned for the game’s story to be more like a Saints Row 2.5 in tone, but publisher Deep Silver allegedly intervened and said that it would not be a commercial success. The latter then steered the game in a different direction by insisting on having it take on a more upbeat tone, with a storyline involving a group of friends.

theKetoBear on May 15th, 2024 at 20:26 UTC »

I'm a longtime Saints row fan ( I was in highschool playing the original Saints row Demo and consider myself still a fan as a man with a full career and whatnot), I was ecstatic to hear the series was coming back and then they had that initial sterilized teaser which I didn't even realize was Saints Row until the title card came up because it looked more like Fortnite. Then the previews came out about how our cast resorted to murder and crime in order to combat *checks notes* ...student loans , and I bought it day 1 because at least the character creator demo was still inventive and fun but It's one of the most confusing games i've ever played in terms of identity issues, they wanted the Saints Row Brand name, but they wanted it to be more kid friendly that was never going to work .

I was dissapointed that the same studio that gave me outrageous Freckle Bitch's commercials on the in-game radio could play it so safe in terms of humor in every way for this game. I did think the Roleplaying clan quest line was great but it was a shining spot in a sea of mediocre. The actual game itself has otns of problems but I think if it wasn't a Saints row game it would have been considered a meh open world game , in comparison to the rest of the series It's just dissapointing.

This game could have been so much better and Ithink this series that for a time was frequently mentioend in the same sentence as GTA deserved a better potential final ending than this.

Shirokurou on May 15th, 2024 at 19:05 UTC »

I am shocked it's that high

K-Shrizzle on May 15th, 2024 at 18:58 UTC »

1.7 million people bought that game? I haven't met a single person who has played it