Sony CEO: Cloud gaming's "technical difficulties are high"

Authored by gamesindustry.biz and submitted by Kaladinar

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The CEO of Sony Corporation has said that, while cloud technology holds potential for games, it is difficult and costly to make into a sustainable proposition.

Kenichiro Yoshida discussed cloud gaming in an interview with the Financial Times, where he said the PlayStation firm will continue to look at "various options" for cloud gaming but is said to have played down the risks Sony faces if the industry shifts towards this technology.

"I think cloud itself is an amazing business model, but when it comes to games, the technical difficulties are high," Yoshida said. "So there will be challenges to cloud gaming, but we want to take on those challenges."

The CEO said latency is the biggest challenge that cloud gaming faces, but also pointed to various cost issues.

For example, cloud gaming services face cost inefficiencies in that servers are mostly idle for the day, with traffic spiking during the evening as users get the time to play games.

Yoshida claimed this has been a key issue for Microsoft, as well as Google's defunct cloud gaming service Stadia, but Sony has been putting this time to use by training its artificial intelligence agent GT Sophy to beat human players in Gran Turismo.

Sony was one of the early movers in cloud gaming, having acquired Gaikai in 2012 for $380 million and later purchased the technology of its rival OnLive.

The potential dominance of cloud gaming as a distribution channel has stalled Microsoft's proposed acquisition of Activision Blizzard – a deal Yoshida declined to comment on.

We spoke to analysts about whether the technology will disrupt games as it has other forms of entertainment, and discussed this among the team on the latest GamesIndustry.biz Podcast (which will be live soon).

grahamaker93 on June 5th, 2023 at 15:42 UTC »

No matter how advanced it gets. Within the next decade, the latency will still probably be higher than the latency between my controller to my console or my pc. I'm OK with anything but technical compromises .

Solidsnake00901 on June 5th, 2023 at 12:52 UTC »

Cloud gaming does suck even with a fiber connection it's not there yet. It's the reason I had to buy a series S because the cloud gaming is awful even with a fiber connection. It's okay for turn-based RPGs but don't try to play a shooter. The way gamers cry about frame rate and resolution I don't think cloud gaming will be a thing for a long time.

deathbysnoosnoo422 on June 5th, 2023 at 11:28 UTC »

not helping the CMA or ur new cloud handheld by sayin this