Designing Accessibility For Star Wars Jedi: Survivor

Authored by ea.com and submitted by Gorotheninja

For Cal Kestis’ return, Respawn Entertainment worked hard to ensure that as many players as possible could embrace the fantasy of being a Jedi Knight in Star Wars Jedi: Survivor. “With Jedi: Survivor, we’ve been able to build on what we learned from Fallen Order,” says Jonas Lundqvist, Senior Director of Development. “We were fortunate to receive great feedback from the community when we released the original game back in 2019, enabling us to keep improving the game after launch. That experience, and those learnings, have been hugely important in getting us to where we are today as they’ve influenced our process as well as specific features on Jedi: Survivor, and so we’d like to thank our community for that as together we are opening the game up for more players to enjoy.”

From difficulty options to accessibility-related controls, Star Wars Jedi: Survivor was designed to give players choice over how they play through their galactic journey. These options include: Control Customization: Players have the ability to remap their controls to suit their needs. Subtitles & Closed Captions: Jedi: Survivor features numerous toggles for subtitles and closed captions, letting you modify how much detail is in both, as well as letting you decide when you want to see them during your game. You can have them on just for cutscenes or during conversations and battles as well, with directional indicators also togglable. Visuals: A number of options related to visuals will be available at launch, including HUD scaling, color profile Settings, stabilizing UI dot, color blind options, field of view, camera shake adjustment, and more. Difficulty Options: Players will have access to five distinct difficulties that allow them to set the level of challenge they want from enemies. Story Mode For those who wish to enjoy Cal and crew’s adventure with little resistance from foes. Parry times are generous and damage dealt by enemies minimal.

Jedi Padawan More of a challenge than Story Mode but gentler than Jedi Knight. Parry times are still somewhat generous though enemies deal a fair amount more damage than they do in Story Mode

Jedi Knight A challenging adventure. Players will need to hone their reflexes to overcome enemies.

Jedi Master Offers even more of a challenge than Jedi Knight, with enemy aggressiveness dialed up to keep you on your toes.

Jedi Grand Master The most difficult option. Parry windows are small and enemies are merciless. This difficulty setting will test your mettle.

We encourage players to choose the difficulty level that will make their gameplay experience most enjoyable, comfortable in the knowledge that there is no difference in the in-game rewards earned and that they can switch between modes during gameplay so long as they are not in combat.

Gameplay Modifiers: Alongside difficulty options, the game also features many gameplay modifiers that can be adjusted at nearly any point in the game. These options include: Camera options for auto-targeting

Navigation Assist (including audio ping) Slow Mode: One of the options that we’re most excited for our players to discover is our Slow Mode toggle, which allows players to slow down the action of the world in order to ease the challenge of both combat and platforming.

“The Slow Mode has been a particularly exciting feature to work on because of its versatility,” Lundqvist explains. “It primarily started out as a feature that we thought would be helpful in combat, but quickly realized that it could be beneficial for anything that had a timing component. It opens up some of our platforming to be more accessible, allows for different reaction times and helps make the game generally more accessible to a larger audience.”

patrickp4 on April 26th, 2023 at 06:29 UTC »

As much as I am glad to see story mode for those who need it, I do not like the trend in video games where there is SO many difficulties. It’s hard to judge which is right for you at the beginning of the game. Kinda wish there was just “story mode”, “normal”, and “stupidly difficult”.

mia_elora on April 26th, 2023 at 01:49 UTC »

I saw this post and, for one moment, I thought that there was a Star Wars variant on Vampire Survivors... and now I want this.

SuperArppis on April 25th, 2023 at 20:06 UTC »

Always cool to see accessibility options.