Diablo 4 isn't "intended to be played forever" and there's a "pinnacle boss encounter" at the end

Authored by gamesradar.com and submitted by josh252

Diablo 4's Nightmare dungeons will scale beyond level 100, but Blizzard says there's something of a final boss encounter that's designed to be your character's capstone.

In a group interview GamesRadar+ attended, associate game director Joe Piepiora confirmed that Nightmare dungeons will keep getting more challenging even past level 100, but there is a limit to the game's difficulty. Piepiora said Diablo 4 wasn't designed to endlessly scale with your character and that you'll eventually face a "pinnacle boss encounter" that'll test the limits of even the best level 100 builds.

"[Diablo 4] is not intended to be played forever. So there are creatures that you will continue to fight at higher and higher difficulties [beyond level 100], but this is content where you'll be kind of pushing yourself to see how far you can take your build, rather than trying to reach some endless grind of rewards as time goes on beyond level 100."

Piepiora adds that there will be an unspecified point past level 100 where you've "received the maximum power of gear," and at that point you can reroll and respec your character until you feel you've maximized your build. And then, and only then, according to Blizzard, will you want to take on the defacto final boss of the Nightmare dungeons. An encounter which Piepiora suggests will take you several tries before having a chance at beating.

"At level 100, we do have a pinnacle boss encounter we want players to engage with that's been balanced so that it's extraordinarily, extraordinarily challenging," he said. "Players that reach level 100 are going to have an extremely difficult time on this boss encounter. And the expectation is that you take your class, you understand your build, you've maximized everything that you possibly can about it, and you really have learned encountered very well. And that's going to be the way that you can maybe take it down."

This particular boss, who remains unnamed for the time, isn't designed to provide powerful loot - ideally, you've already bagged the best gear you can - it's about giving players a sense of accomplishment. You haven't beaten the game, especially since it's a live-service game that will presumably be receiving content updates for many years to come, but you've proven that you've built a pretty badass character.

"That's the point, is to say, 'I have managed to get an extremely powerful character build together. This is my capstone, this is the goal that I have for myself within like a period of time after I've reached level 100'. You know, that's the aspirational piece, we want players to chase. There's cosmetic things, there's other rewards you can get from that encounter. But it's not about getting more gear at that point. Like that's kind of like the point of getting the gear is to fight that that particular boss."

I know a huge part of my personal Diablo 4 endgame will be terrorizing, and being terrorized by, other players in the Fields of Hatred PvP zones, which Blizzard recently described as "a chaotic realm of danger and threat."

Can't wait for that June 6 release date? Don't miss out on the new Diablo 4 open beta taking place in May.

Zlare7 on April 23rd, 2023 at 21:03 UTC »

I think that's a great approach. A final goal at the end seems much more motivating than endless farming and scaling mobs

CondiMesmer on April 23rd, 2023 at 20:41 UTC »

I'm gonna guess the boss is Diablo

NoWizardHat on April 23rd, 2023 at 20:36 UTC »

If you read it, it makes a bit of sense. It sounds like this boss is a difficult test for a perfectly maximized build. There will still be endless grinding available I’m sure, but you’ll also have the chance to fight this boss when you feel you’ve absolutely perfected your build. At least that’s my take away.

It sounds pretty sweet if you’re making a new seasonal every few months. Gives that build an actual target as opposed to endless GR pushing.