Deep in the Void by Whackland Studios

Authored by whacklandstudios.itch.io and submitted by Whackland

The Game is still in early development. Many of the planed features are yet to be implemented. Expect Bugs.

Deep in the Void plays in a Sci-fi Universe where you, the Player, were part of a Space Expedition with others from your home World. On your way from Platina X-27 to Frek Z-Y your expedition fleet was mysteriously pulled out of your Warp drive, destroying most of the fleet and heavily damaging your ship.

Fortunately for you, during the incident you were doing an Inspection on a mining Vessel. After a couple of hours, you wake up and start to realize your situation. The mining ship's Artificial Intelligence “Cora” has started an emergency procedure and activated an emergency Station.

The Ai gives you control over the mining vessel and gives you first Instructions. She tries to scan the surroundings and tells you to start mining the asteroids close to the Station.

The goal of the Player is to construct infrastructure to help save survivors that are still alive and lost in the void. Defend yourself and your colony from enemies. The end goal of the Game is to construct a Warp Drive Device to rescue you and your people.

The ship of the Player is broken, because of this his ability to move is restricted. The ship also shows vital damage to its hull. The Player is greeted by the Artificial Intelligence. She tells you about the Incident and gives you your first tasks.

He gets the task to start gathering resources, so that he can repair his mining vessel. When the player shoots his Laser at an Asteroid, he will get Ore from “Ore Asteroids” which look darker and Ice from “Ice Asteroids” which look blueish, white.

The Emergency Station provides a cargo to store all Resources. It is also the Science lab, with which the Player can repair his ship, and start to gather knowledge about different Buildings.

When the Player traverses through the Science tree and researches the “captain's interface”, he will be able to access the “Build UI”

Factories & Furnaces are the Core elements in “Deep in the Void”.

With these Buildings, it is possible to automate the construction processes and later get more Technologies and Defensive Weaponry.

With the Recipe List the Player is able to build a verity of different Components to craft more Advanced Mechanisms like other Buildings

The Goal of the Game is to expand your Colony and ready your defenses against hordes of Aliens.

Another Core Mechanic is the Radio wave Pollution. Aliens are attracted to the radio wave pollution. Their goal is to destroy you and your Colony, because they hate everything that emits those waves. Radio wave pollution is being emitted when constructing and maintaining buildings

Once the Radio wave Pollution gets high enough, nearby aliens will form an organized attack against you. The Player needs to make sure that Turrets have been researched and are ready to fend off the Threat. The Mining laser of the Player's Vessel is enough against the earliest waves, but too weak once the attacks get larger.

The Game is still in early development and many of the planed features are yet to be implemented.

- More complex and challenging logistics, beyond cargo drones simply delivering everything where it needs to be automatically.

- Different enemy types and enemy bases which need to be destroyed to make room for expansion. Alien technology can be salvaged from enemy bases.

- Population and Crew mechanics. Most buildings will require a crew and they need water to be sustained. You can find survivor pods in space to increase your population.

- The ability to manufacture and command AI controlled space ships.

- Energy system. Solar Power, Nuclear Energy and more exotic technologies.

OoH_Im_So_CoOl on October 1st, 2022 at 14:54 UTC »

The gendervoid /j

Whackland on October 1st, 2022 at 09:13 UTC »

Hello, dear r/gamernews Community,

We have completely revamped the game's inventory/item and crafting system, as well as fixed many bugs that were present in the first version. We have also made many adjustments and improvements to existing features. A lot of behind-the-scenes systems have been redone in preparation for new content.

Link to the Game Trailer: https://www.youtube.com/watch?v=qYdlcCsYbC8

- Inventory/Item/Crafting System

- Switchable Controls

- New Quests

- Minimap

- Quest Arrow

- Better Enemy AI

- Mid-Game Quality of Life improvement

- Many more!

What will be included in the next update?

The plan for the next update is to start work on the early game logistics system. We currently have cargo drones that transport everything to where it needs to be automatically, but this is a system that will only be unlocked in a later stage of the game. We want to create a system that is flexible and restrictive enough to force the player to come up with interesting solutions. The goal is for the logistics to be one of the main challenges in the game. The System will be a lot more “puzzly” and a lot more fun than it is now.