Jumpin’ Jellybeans…The Delicious Last Course Goes Platinum! -

Authored by studiomdhr.com and submitted by Aggressive_Sea_8206

It hardly feels possible to be typing these words, but here goes: in a little over a week since the game’s release, our Cuphead expansion The Delicious Last Course has gone platinum, selling 1 million copies across all platforms! This marks an even quicker timeline than it took for the original game to achieve this momentous feat, and we are just beside ourselves with joy and appreciation. These words certainly do not encompass how grateful we are, but to the amazing Cuphead players worldwide we say nonetheless: thank you from the bottom of our hearts.

From start to finish, The Delicious Last Course was a true labour of love. We challenged ourselves every step of the way to deliver the most ambitious design, animation, and music we had ever created to tell the story of Ms. Chalice, and craft a fitting conclusion to this part of Cuphead and Mugman’s journey. In the many years that have passed since we set out to make the game that would become Cuphead, we have come to think of this trio of plucky heroes as friends of ours, and the fantastical world of the Inkwell Isles they inhabit as a place we ourselves have been to.

Rounding out the original Cuphead story with this Delicious Last Course has been a wonderful journey, and perhaps the most wonderful part of all has been sharing it with such an unbelievable community. From your fantastic fan art creations, to your stories of discovering the game with friends and loved ones, to your kind words of support as we worked diligently at finishing The Delicious Last Course, you have been with us every step of the way.

So from all of us here at Studio MDHR, please accept our immense thanks for believing in our little animated adventure…and making it the real adventure of a lifetime for us.

Fat_Blob_Kelly on July 13rd, 2022 at 16:53 UTC »

it’s a lot of fun! Definitely recommend

edit: by fun, I mean you die a lot but eventually you win and it’s feels great!

mcj on July 13rd, 2022 at 16:32 UTC »

Cuphead is a great game for a great price and then they put great DLC for a great price. It's a no brainer! Publishers should learn from this. If you price your content correctly, it will sell.

My example would be Battlefield 2042. If that game was $20, instead of $70, for a multiplayer-only title... it wouldn't be a dead game. It presumably would have had a longer life cycle as players would have tempered their expectations for the amount of content that it came with and then could be massaged over time to add more, thus allowing the developers to work a little more slowly and continue the drip-feeding of content as playerbase would then grow over time.

EA execs probably said "Chuff That, Put It Out for $90" and then had to be talked down to $70... and now it's a dead game on life support because you can't have a multiplayer-only game with no players.

Whompa on July 13rd, 2022 at 13:19 UTC »

That’s awesome. Hope it pays off too since the leads actually treated their staff with some better work / life balance.