On a WWE earnings call this week, chief brand officer Stephanie McMahon expressed the company's commitment to videogames, including its pursuit of a project "in the roleplaying game space.".
"We were extremely pleased with the relaunch of our premium videogame console franchise, WWE 2K," said McMahon.
WWE 2K22 was a commercial and critical success, with the highest Metacritic scores on both Xbox and PlayStation platforms in franchise history, with over 5.6 million hours viewed on Twitch to date.".
Could we see something centered on a full career/story mode, taking a garage gym nobody to the heights of Sports Entertainment superstardom?
Maybe it could have a BioWare-style morality system, with a Heel/Face meter and party approval from the other wrestlers in your stable.
We probably shouldn't get too ahead of ourselves though, especially given where McMahon takes the gaming portion of the presentation next:.
"We also continue to evaluate the metaverse, both walled-garden environments that already exist, as well as decentralized properties," McMahon said. »