Microsoft Flight Simulator is Getting DLSS and FSR Support

Authored by twistedvoxel.com and submitted by AliTVBG

Microsoft Flight Simulator is undoubtedly a graphical showcase, but it’s equally heavy on resources and brings the most powerful of PCs to their knees in terms of performance. It’s great to hear, then, that the game is finally getting DLSS and FSR support, which should help considerably in maintaining more stable performance.

The announcement was made during a recent developer Q&A session on Twitch. Martial Bossard, the executive producer of Asobo Studio, mentioned that DLSS 2.0 and FSR 1.0 support will be featured in Update 10, which is set to go live sometime in July. Support for FSR 2.0 is still in progress and will be made available in a future update.

The developer also mentioned that there are still a few issues to fix with respect to DLSS 2.0 support currently not playing nice with animated textures and water surfaces. However, these issues are expected to be ironed out before Update 10 arrives in July.

For the uninitiated, Flight Simulator mimics the terrain of the whole Earth using data from Bing Maps. Microsoft Azure’s artificial intelligence (AI) creates three-dimensional representations of Earth’s properties by combining cloud computing to render and improve graphics with real-world data to create real-time weather and effects.

With over 1,000 simulated surfaces and realistic wind models across hills and mountains, Flight Simulator incorporates a physics engine to give realistic flight control surfaces. Some locations have been created and are only available in region-specific upgrades. The Azure AI includes real-time factors like natural weather and real-world aviation traffic to enhance its authenticity. New elements such as landing difficulties and assists, as well as safaris where pilots may picture animals from the air, have been added to the game.

Microsoft Flight Simulator was released on August 18, 2020, and is available on Game Pass. The game marks the series’ comeback after a 14-year hiatus, with production starting six years in advance of its release. It later received a virtual reality (VR) edition following in December of the same year, making it the first game in the series to do so. On July 27, 2021, it will be published on the Xbox Series X and Series S, making it the first game in the series to get a console release.

THEMACGOD on May 3rd, 2022 at 02:37 UTC »

I wonder if this will actually help the frame rate significantly considering how CPU bound this game is.

Competitive-Pound611 on May 3rd, 2022 at 01:36 UTC »

This is huge, everyone needs this in msfs no matter what card you have

Tree0wl on May 3rd, 2022 at 01:18 UTC »

What level of performance increase should we expect from this? 10% 25%?