Take-Two CEO Calls GTA Trilogy Launch Issues A “Glitch”, Says It Did “Great”

Authored by twistedvoxel.com and submitted by FrodoSam4Ever
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Take-Two CEO talks about the launch issues of the GTA Trilogy calling it a glitch that was resolved. He adds that the game did great for the company.

In an interview with CNBC’s ‘Squawk on the Street’ show that was published on YouTube, Take-Two CEO Strauss Zelnick was asked some questions regarding their acquisition of Zynga. One of these questions also related to the launch of the GTA Trilogy which was a mess by all accounts.

“And with regards to the GTA trilogy, that was actually not a new title. That was a remaster of preexisting titles, ” mentions Zelnick.

“We did have a glitch in the beginning, that glitch was resolved. And the title of has done just great for the company. So we’re very excited. We have an amazing pipeline going forward. Zynga has an incredible pipeline going forward. And together, we think we can do a whole lot more than what’s already been announced.”

During its launch, GTA: The Trilogy suffered from numerous issues ranging from visual bugs to straight-up game-breaking glitches. It received multiple updates since then and while the frequency of the updates has come to a standstill, there are still many issues with the game that have been left untouched.

GlobalPhreak on January 21st, 2022 at 20:33 UTC »

"Sold plenty" = no problems for us.

BROHONKY on January 21st, 2022 at 20:28 UTC »

Stage 1: Denial

Gsxing on January 21st, 2022 at 19:37 UTC »

Plenty of bugs to go around. I would have been upset if San Andreas wasn’t already on Xbox Game Pass. That said, I remember a mission that I could not get past because of impassable invisible walls. There was so many things wrong with it that the mobile version might have even been better (from what I heard).