Video games have peaked

Image from preview.redd.it and submitted by Giga_Chin
image showing Video games have peaked

Zookster87 on April 25th, 2021 at 00:00 UTC »

Yeah, but do it with things like hair, and grass blades?

Preambulance on April 25th, 2021 at 00:29 UTC »

This is misleading in a few ways. You absolutely do get more detail from more triangles, the problem is that model has no detail, it's a blobby sack of shit. You can't even distinguish the bowtie from the shirt. Plus you probably ARE looking at the (the result of) that many triangles in most modern games, because models are sculpted with that much detail and then baked down into much simpler meshes. The only thing you really care about is silhouette and all of the small details show up using normal maps.

It's also misleading to say games (graphics, I suppose) have peaked since triangle count is one tiny facet of rendering that doesn't necessarily make things look more or less impressive.

Mezecs_ on April 25th, 2021 at 03:21 UTC »

3D artist here.

This image is complete and utter bullshit. It's been circulating the internet for a decade so hats off to whatever troll/idiot made it but it's completely untrue. It wasn't even true 10 years ago and it's certainly not true now.

It looks like the 6k tris version is the original mesh and the 60k and 600k are just subdivided to add more pointless geometry. It's like resizing a 100x100 pixel image to 8k in mspaint and then wondering why there's no more detail. IT'S BECAUSE YOU DIDN'T ADD ANY.

Here's a nice sculpt (not by me) made with far more than 600k triangles