New and Changed Gems in Path of Exile: Ultimatum

Authored by pathofexile.com and submitted by tntmister

Modified New: Soul Gain Prevention 9 sec

Soul Gain Prevention 9 sec Old: Soul Gain Prevention 12 sec

New: Attack Damage 85% of base

Attack Damage 85% of base Old: Attack Damage 71% of base

New: Effectiveness of Added Damage 85%

Effectiveness of Added Damage 85% Old: Effectiveness of Added Damage 71%

New: Ongoing effect ends after 9 Aftershocks

Ongoing effect ends after 9 Aftershocks Old: Ongoing effect ends after 7 Aftershocks Show Differences

Added This Attack can be Exerted as though it was not a Vaal Skill

Can Store 4 Uses Old: Can Store 3 Uses

Soul Gain Prevention 1 sec Old: Soul Gain Prevention 2 sec

New: Attack Damage 400% of base

Attack Damage 400% of base Old: Attack Damage 300% of base

New: Effectiveness of Added Damage 400%

Effectiveness of Added Damage 400% Old: Effectiveness of Added Damage 300% Show Differences

Can Store 2 Uses Old: Can Store 1 Uses

Soul Gain Prevention 6 sec Old: Soul Gain Prevention 5 sec

New: Effectiveness of Added Damage 60%

Effectiveness of Added Damage 60% Old: Effectiveness of Added Damage 75%

New: Deals 276 to 413 Physical Damage

Deals 276 to 413 Physical Damage Old: Deals 331 to 496 Physical Damage

New: Base duration is 5.00 seconds

Base duration is 5.00 seconds Old: Base duration is 3.00 seconds

New: Hits Enemies every 0.20 Seconds

Hits Enemies every 0.20 Seconds Old: Hits Enemies every 0.13 Seconds Show Differences

Modified New: Souls Per Use 15

Souls Per Use 15 Old: Souls Per Use 20

Soul Gain Prevention 1 sec Old: Soul Gain Prevention 2 sec Show Differences

Modified New: Souls Per Use 25

Souls Per Use 25 Old: Souls Per Use 35

Soul Gain Prevention 5 sec Old: Soul Gain Prevention 7 sec

New: Attack Speed 300% of base

Attack Speed 300% of base Old: Attack Speed 400% of base

New: Attack Damage 99% of base

Attack Damage 99% of base Old: Attack Damage 61% of base

New: Effectiveness of Added Damage 99%

Effectiveness of Added Damage 99% Old: Effectiveness of Added Damage 61% Show Differences

Soul Gain Prevention 8 sec Old: Soul Gain Prevention 10 sec

New: Attack Damage 130% of base

Attack Damage 130% of base Old: Attack Damage 98% of base

New: Effectiveness of Added Damage 130%

Effectiveness of Added Damage 130% Old: Effectiveness of Added Damage 98%

New: Base duration is 6.00 seconds

Base duration is 6.00 seconds Old: Base duration is 8.00 seconds Show Differences

Modified New: Fires 33 additional Arrows

Fires 33 additional Arrows Old: Fires 21 additional Arrows

New: Fires 4 additional sequences of arrows

Fires 4 additional sequences of arrows Old: Fires 3 additional sequences of arrows Show Differences

Can Store 3 Uses Old: Can Store 2 Uses

Soul Gain Prevention 2 sec Old: Soul Gain Prevention 4 sec

New: Attack Damage 250% of base

Attack Damage 250% of base Old: Attack Damage 180% of base

New: Effectiveness of Added Damage 250%

Effectiveness of Added Damage 250% Old: Effectiveness of Added Damage 180% Show Differences

Souls Per Use 15 Old: Souls Per Use 10

Soul Gain Prevention 4 sec Old: Soul Gain Prevention 6 sec

New: Attack Damage 170% of base

Attack Damage 170% of base Old: Attack Damage 135% of base

New: Effectiveness of Added Damage 170%

Effectiveness of Added Damage 170% Old: Effectiveness of Added Damage 135%

Fires 8 additional Projectiles Old: Fires 4 additional Projectiles Show Differences

Removed Modifiers to Buff Duration also apply to this Skill's Soul Gain Prevention

Modified New: Soul Gain Prevention 2 sec

Soul Gain Prevention 2 sec Old: Soul Gain Prevention 6 sec

Cast Time 0.70 sec Old: Cast Time 0.80 sec Show Differences

Modified New: Soul Gain Prevention 7 sec

Soul Gain Prevention 7 sec Old: Soul Gain Prevention 8 sec Show Differences

Modified New: Soul Gain Prevention 6 sec

Soul Gain Prevention 6 sec Old: Soul Gain Prevention 8 sec

New: Effectiveness of Added Damage 350%

Effectiveness of Added Damage 350% Old: Effectiveness of Added Damage 200%

New: Deals 1571 to 2356 Cold Damage

Deals 1571 to 2356 Cold Damage Old: Deals 1002 to 1502 Cold Damage

New: Deals 1532.7 Base Cold Damage per second

Deals 1532.7 Base Cold Damage per second Old: Deals 1495.4 Base Cold Damage per second Show Differences

Modified New: Soul Gain Prevention 4 sec

Soul Gain Prevention 4 sec Old: Soul Gain Prevention 5 sec Show Differences

Modified New: Soul Gain Prevention 3 sec

Soul Gain Prevention 3 sec Old: Soul Gain Prevention 6 sec

New: 120% more Spell Damage for each stage

120% more Spell Damage for each stage Old: 110% more Spell Damage for each stage

New: 100% more Damage with Ailments for each stage

100% more Damage with Ailments for each stage Old: 90% more Damage with Ailments for each stage

New: -2 to Radius for each Stage

-2 to Radius for each Stage Old: -1 to Radius for each Stage Show Differences

Cast Time 0.70 sec Old: Cast Time 0.80 sec

New: Effectiveness of Added Damage 120%

Effectiveness of Added Damage 120% Old: Effectiveness of Added Damage 70%

New: Deals 518 to 762 Cold Damage

Deals 518 to 762 Cold Damage Old: Deals 274 to 428 Cold Damage Show Differences

Effectiveness of Added Damage 250% Old: Effectiveness of Added Damage 170%

New: Deals 686 to 2057 Lightning Damage

Deals 686 to 2057 Lightning Damage Old: Deals 466 to 1399 Lightning Damage Show Differences

New: 50% increased Critical Strike Chance per Power Charge

50% increased Critical Strike Chance per Power Charge Old: 20% increased Critical Strike Chance per Power Charge

New: +25% to Critical Strike Multiplier per Power Charge

+25% to Critical Strike Multiplier per Power Charge Old: +10% to Critical Strike Multiplier per Power Charge Show Differences

Soul Gain Prevention 6 sec Old: Soul Gain Prevention 12 sec

New: Sacrifices 60% of your total Energy Shield and LifeDeals 99% of Sacrificed Energy Shield and Life as Fire Damage per second

Sacrifices 60% of your total Energy Shield and LifeDeals 99% of Sacrificed Energy Shield and Life as Fire Damage per second Old: Sacrifices 30% of your total Energy Shield and LifeDeals 180% of Sacrificed Energy Shield and Life as Fire Damage per second

New: Grants 19% more Spell Damage

Grants 19% more Spell Damage Old: Grants 28% more Spell Damage Show Differences

Modified New: Soul Gain Prevention 5 sec

Soul Gain Prevention 5 sec Old: Soul Gain Prevention 6 sec Show Differences

Added Effectiveness of Added Damage 130%

Soul Gain Prevention 7 sec Old: Soul Gain Prevention 9 sec

New: Deals 510 to 947 Lightning Damage

Deals 510 to 947 Lightning Damage Old: Deals 370 to 687 Lightning Damage Show Differences

Modified New: You and nearby allies deal 109 to 155 additional Fire Damage with Spells

You and nearby allies deal 109 to 155 additional Fire Damage with Spells Old: You and nearby allies deal 99 to 140 additional Fire Damage with Spells Show Differences

Added 108% more Damage with Bleeding while in Blood Stance

Reservation 35% Mana Old: Reservation 25% Mana Show Differences

Modified New: Cursed Enemies take 78% increased Damage while on Low Life

Cursed Enemies take 78% increased Damage while on Low Life Old: Cursed Enemies take 88% increased Damage while on Low Life Show Differences

Modified New: Exerted Attacks deal 20% more Damage per previous Attack Exerted by this Warcry

Exerted Attacks deal 20% more Damage per previous Attack Exerted by this Warcry Old: Exerted Attacks deal 30% more Damage per previous Attack Exerted by this Warcry Show Differences

Added Grants Fortify for 13.7 seconds on Melee hit

Removed Grants Fortify on Melee Hit

Modified New: You and nearby Allies Regenerate 193.2 Life per second

You and nearby Allies Regenerate 193.2 Life per second Old: You and nearby Allies Regenerate 247 Life per second Show Differences

Modified New: Effectiveness of Added Damage 50%

Effectiveness of Added Damage 50% Old: Effectiveness of Added Damage 60%

New: Deals 210 to 315 Physical Damage

Deals 210 to 315 Physical Damage Old: Deals 279 to 418 Physical Damage Show Differences

Modified New: Effectiveness of Added Damage 20%

Effectiveness of Added Damage 20% Old: Effectiveness of Added Damage 25%

New: Deals 86 to 129 Physical Damage

Deals 86 to 129 Physical Damage Old: Deals 101 to 151 Physical Damage

New: Base duration is 4.00 seconds

Base duration is 4.00 seconds Old: Base duration is 5.00 seconds

+2 to radius Old: +4 to radius Show Differences

Modified New: Each Spore Pod applies 5% less Movement Speed to nearby Enemies, to a maximum of 30%

Each Spore Pod applies 5% less Movement Speed to nearby Enemies, to a maximum of 30% Old: Each Spore Pod applies 10% less Movement Speed to nearby Enemies, to a maximum of 60% Show Differences

Added Spends 20% of Brand's Cost

Removed Spends 20% of Brand's Mana Cost

New: Recall your brands to you, detaching them from enemies and increasing attachment range until they next attach to an enemy. Spends a portion of each recalled brand's cost to cause it to activate. Old: Recall your brands to you, detaching them from enemies and increasing attachment range until they next attach to an enemy. Spends a portion of each recalled brand's mana cost to cause it to activate. Show Differences

Modified New: Cold Exposure applies -15% to Cold Resistance

Cold Exposure applies -15% to Cold Resistance Old: Cold Exposure applies -25% to Cold Resistance Show Differences

Modified New: Effectiveness of Added Damage 240%

Effectiveness of Added Damage 240% Old: Effectiveness of Added Damage 220%

New: Deals 1057 to 1585 Physical Damage

Deals 1057 to 1585 Physical Damage Old: Deals 972 to 1459 Physical Damage

New: Exposure applies -15% to Elemental Resistance matching highest Damage taken

Exposure applies -15% to Elemental Resistance matching highest Damage taken Old: Exposure applies -25% to Elemental Resistance matching highest Damage taken Show Differences

Modified New: Buff grants 5% more Spell Damage

Buff grants 5% more Spell Damage Old: Buff grants 20% more Spell Damage Show Differences

New: Supports any skill that deals damage. Old: Supports any skill that hits enemies. Show Differences

Added Supported Skills gain a Base Reservation equal to Base Mana and Life Cost

In Path of Exile: Ultimatum, we've added four new skill and support gems as well as made a variety of changes to existing gems. To help you plan your build for the upcoming launch, we've prepared gem data at level 20 with 20% quality for all new and changed gems. Check them out below:

marketingme2 on April 14th, 2021 at 22:28 UTC »

I'm trying to figure out what build GGG showcased in the trailer - they are using cyclone + cruelty + brutality + swift affliction + infused channeling + pulverise with low life pertified blood - any ideas?

00zau on April 14th, 2021 at 21:35 UTC »

Oof, arrogance has a higher multiplier than blood magic support. Was kinda hoping they'd tone that back a bit so one fucking shield wasn't the best way to run stuff on blood magic by such a huge margin.

morgrall on April 14th, 2021 at 20:37 UTC »

What are the numbers on the Cruelty buff?

--edit-- https://old.reddit.com/r/pathofexile/comments/mr1ijx/ggg_please_explain_cruelty/gujknss/