Modified New: Soul Gain Prevention 9 sec
Soul Gain Prevention 9 sec Old: Soul Gain Prevention 12 sec
New: Attack Damage 85% of base
Attack Damage 85% of base Old: Attack Damage 71% of base
New: Effectiveness of Added Damage 85%
Effectiveness of Added Damage 85% Old: Effectiveness of Added Damage 71%
New: Ongoing effect ends after 9 Aftershocks
Ongoing effect ends after 9 Aftershocks Old: Ongoing effect ends after 7 Aftershocks Show Differences
Added This Attack can be Exerted as though it was not a Vaal Skill
Can Store 4 Uses Old: Can Store 3 Uses
Soul Gain Prevention 1 sec Old: Soul Gain Prevention 2 sec
New: Attack Damage 400% of base
Attack Damage 400% of base Old: Attack Damage 300% of base
New: Effectiveness of Added Damage 400%
Effectiveness of Added Damage 400% Old: Effectiveness of Added Damage 300% Show Differences
Can Store 2 Uses Old: Can Store 1 Uses
Soul Gain Prevention 6 sec Old: Soul Gain Prevention 5 sec
New: Effectiveness of Added Damage 60%
Effectiveness of Added Damage 60% Old: Effectiveness of Added Damage 75%
New: Deals 276 to 413 Physical Damage
Deals 276 to 413 Physical Damage Old: Deals 331 to 496 Physical Damage
New: Base duration is 5.00 seconds
Base duration is 5.00 seconds Old: Base duration is 3.00 seconds
New: Hits Enemies every 0.20 Seconds
Hits Enemies every 0.20 Seconds Old: Hits Enemies every 0.13 Seconds Show Differences
Modified New: Souls Per Use 15
Souls Per Use 15 Old: Souls Per Use 20
Soul Gain Prevention 1 sec Old: Soul Gain Prevention 2 sec Show Differences
Modified New: Souls Per Use 25
Souls Per Use 25 Old: Souls Per Use 35
Soul Gain Prevention 5 sec Old: Soul Gain Prevention 7 sec
New: Attack Speed 300% of base
Attack Speed 300% of base Old: Attack Speed 400% of base
New: Attack Damage 99% of base
Attack Damage 99% of base Old: Attack Damage 61% of base
New: Effectiveness of Added Damage 99%
Effectiveness of Added Damage 99% Old: Effectiveness of Added Damage 61% Show Differences
Soul Gain Prevention 8 sec Old: Soul Gain Prevention 10 sec
New: Attack Damage 130% of base
Attack Damage 130% of base Old: Attack Damage 98% of base
New: Effectiveness of Added Damage 130%
Effectiveness of Added Damage 130% Old: Effectiveness of Added Damage 98%
New: Base duration is 6.00 seconds
Base duration is 6.00 seconds Old: Base duration is 8.00 seconds Show Differences
Modified New: Fires 33 additional Arrows
Fires 33 additional Arrows Old: Fires 21 additional Arrows
New: Fires 4 additional sequences of arrows
Fires 4 additional sequences of arrows Old: Fires 3 additional sequences of arrows Show Differences
Can Store 3 Uses Old: Can Store 2 Uses
Soul Gain Prevention 2 sec Old: Soul Gain Prevention 4 sec
New: Attack Damage 250% of base
Attack Damage 250% of base Old: Attack Damage 180% of base
New: Effectiveness of Added Damage 250%
Effectiveness of Added Damage 250% Old: Effectiveness of Added Damage 180% Show Differences
Souls Per Use 15 Old: Souls Per Use 10
Soul Gain Prevention 4 sec Old: Soul Gain Prevention 6 sec
New: Attack Damage 170% of base
Attack Damage 170% of base Old: Attack Damage 135% of base
New: Effectiveness of Added Damage 170%
Effectiveness of Added Damage 170% Old: Effectiveness of Added Damage 135%
Fires 8 additional Projectiles Old: Fires 4 additional Projectiles Show Differences
Removed Modifiers to Buff Duration also apply to this Skill's Soul Gain Prevention
Modified New: Soul Gain Prevention 2 sec
Soul Gain Prevention 2 sec Old: Soul Gain Prevention 6 sec
Cast Time 0.70 sec Old: Cast Time 0.80 sec Show Differences
Modified New: Soul Gain Prevention 7 sec
Soul Gain Prevention 7 sec Old: Soul Gain Prevention 8 sec Show Differences
Modified New: Soul Gain Prevention 6 sec
Soul Gain Prevention 6 sec Old: Soul Gain Prevention 8 sec
New: Effectiveness of Added Damage 350%
Effectiveness of Added Damage 350% Old: Effectiveness of Added Damage 200%
New: Deals 1571 to 2356 Cold Damage
Deals 1571 to 2356 Cold Damage Old: Deals 1002 to 1502 Cold Damage
New: Deals 1532.7 Base Cold Damage per second
Deals 1532.7 Base Cold Damage per second Old: Deals 1495.4 Base Cold Damage per second Show Differences
Modified New: Soul Gain Prevention 4 sec
Soul Gain Prevention 4 sec Old: Soul Gain Prevention 5 sec Show Differences
Modified New: Soul Gain Prevention 3 sec
Soul Gain Prevention 3 sec Old: Soul Gain Prevention 6 sec
New: 120% more Spell Damage for each stage
120% more Spell Damage for each stage Old: 110% more Spell Damage for each stage
New: 100% more Damage with Ailments for each stage
100% more Damage with Ailments for each stage Old: 90% more Damage with Ailments for each stage
New: -2 to Radius for each Stage
-2 to Radius for each Stage Old: -1 to Radius for each Stage Show Differences
Cast Time 0.70 sec Old: Cast Time 0.80 sec
New: Effectiveness of Added Damage 120%
Effectiveness of Added Damage 120% Old: Effectiveness of Added Damage 70%
New: Deals 518 to 762 Cold Damage
Deals 518 to 762 Cold Damage Old: Deals 274 to 428 Cold Damage Show Differences
Effectiveness of Added Damage 250% Old: Effectiveness of Added Damage 170%
New: Deals 686 to 2057 Lightning Damage
Deals 686 to 2057 Lightning Damage Old: Deals 466 to 1399 Lightning Damage Show Differences
New: 50% increased Critical Strike Chance per Power Charge
50% increased Critical Strike Chance per Power Charge Old: 20% increased Critical Strike Chance per Power Charge
New: +25% to Critical Strike Multiplier per Power Charge
+25% to Critical Strike Multiplier per Power Charge Old: +10% to Critical Strike Multiplier per Power Charge Show Differences
Soul Gain Prevention 6 sec Old: Soul Gain Prevention 12 sec
New: Sacrifices 60% of your total Energy Shield and LifeDeals 99% of Sacrificed Energy Shield and Life as Fire Damage per second
Sacrifices 60% of your total Energy Shield and LifeDeals 99% of Sacrificed Energy Shield and Life as Fire Damage per second Old: Sacrifices 30% of your total Energy Shield and LifeDeals 180% of Sacrificed Energy Shield and Life as Fire Damage per second
New: Grants 19% more Spell Damage
Grants 19% more Spell Damage Old: Grants 28% more Spell Damage Show Differences
Modified New: Soul Gain Prevention 5 sec
Soul Gain Prevention 5 sec Old: Soul Gain Prevention 6 sec Show Differences
Added Effectiveness of Added Damage 130%
Soul Gain Prevention 7 sec Old: Soul Gain Prevention 9 sec
New: Deals 510 to 947 Lightning Damage
Deals 510 to 947 Lightning Damage Old: Deals 370 to 687 Lightning Damage Show Differences
Modified New: You and nearby allies deal 109 to 155 additional Fire Damage with Spells
You and nearby allies deal 109 to 155 additional Fire Damage with Spells Old: You and nearby allies deal 99 to 140 additional Fire Damage with Spells Show Differences
Added 108% more Damage with Bleeding while in Blood Stance
Reservation 35% Mana Old: Reservation 25% Mana Show Differences
Modified New: Cursed Enemies take 78% increased Damage while on Low Life
Cursed Enemies take 78% increased Damage while on Low Life Old: Cursed Enemies take 88% increased Damage while on Low Life Show Differences
Modified New: Exerted Attacks deal 20% more Damage per previous Attack Exerted by this Warcry
Exerted Attacks deal 20% more Damage per previous Attack Exerted by this Warcry Old: Exerted Attacks deal 30% more Damage per previous Attack Exerted by this Warcry Show Differences
Added Grants Fortify for 13.7 seconds on Melee hit
Removed Grants Fortify on Melee Hit
Modified New: You and nearby Allies Regenerate 193.2 Life per second
You and nearby Allies Regenerate 193.2 Life per second Old: You and nearby Allies Regenerate 247 Life per second Show Differences
Modified New: Effectiveness of Added Damage 50%
Effectiveness of Added Damage 50% Old: Effectiveness of Added Damage 60%
New: Deals 210 to 315 Physical Damage
Deals 210 to 315 Physical Damage Old: Deals 279 to 418 Physical Damage Show Differences
Modified New: Effectiveness of Added Damage 20%
Effectiveness of Added Damage 20% Old: Effectiveness of Added Damage 25%
New: Deals 86 to 129 Physical Damage
Deals 86 to 129 Physical Damage Old: Deals 101 to 151 Physical Damage
New: Base duration is 4.00 seconds
Base duration is 4.00 seconds Old: Base duration is 5.00 seconds
+2 to radius Old: +4 to radius Show Differences
Modified New: Each Spore Pod applies 5% less Movement Speed to nearby Enemies, to a maximum of 30%
Each Spore Pod applies 5% less Movement Speed to nearby Enemies, to a maximum of 30% Old: Each Spore Pod applies 10% less Movement Speed to nearby Enemies, to a maximum of 60% Show Differences
Added Spends 20% of Brand's Cost
Removed Spends 20% of Brand's Mana Cost
New: Recall your brands to you, detaching them from enemies and increasing attachment range until they next attach to an enemy. Spends a portion of each recalled brand's cost to cause it to activate. Old: Recall your brands to you, detaching them from enemies and increasing attachment range until they next attach to an enemy. Spends a portion of each recalled brand's mana cost to cause it to activate. Show Differences
Modified New: Cold Exposure applies -15% to Cold Resistance
Cold Exposure applies -15% to Cold Resistance Old: Cold Exposure applies -25% to Cold Resistance Show Differences
Modified New: Effectiveness of Added Damage 240%
Effectiveness of Added Damage 240% Old: Effectiveness of Added Damage 220%
New: Deals 1057 to 1585 Physical Damage
Deals 1057 to 1585 Physical Damage Old: Deals 972 to 1459 Physical Damage
New: Exposure applies -15% to Elemental Resistance matching highest Damage taken
Exposure applies -15% to Elemental Resistance matching highest Damage taken Old: Exposure applies -25% to Elemental Resistance matching highest Damage taken Show Differences
Modified New: Buff grants 5% more Spell Damage
Buff grants 5% more Spell Damage Old: Buff grants 20% more Spell Damage Show Differences
New: Supports any skill that deals damage. Old: Supports any skill that hits enemies. Show Differences
Added Supported Skills gain a Base Reservation equal to Base Mana and Life Cost
In Path of Exile: Ultimatum, we've added four new skill and support gems as well as made a variety of changes to existing gems. To help you plan your build for the upcoming launch, we've prepared gem data at level 20 with 20% quality for all new and changed gems. Check them out below:
marketingme2 on April 14th, 2021 at 22:28 UTC »
I'm trying to figure out what build GGG showcased in the trailer - they are using cyclone + cruelty + brutality + swift affliction + infused channeling + pulverise with low life pertified blood - any ideas?
00zau on April 14th, 2021 at 21:35 UTC »
Oof, arrogance has a higher multiplier than blood magic support. Was kinda hoping they'd tone that back a bit so one fucking shield wasn't the best way to run stuff on blood magic by such a huge margin.
morgrall on April 14th, 2021 at 20:37 UTC »
What are the numbers on the Cruelty buff?
--edit-- https://old.reddit.com/r/pathofexile/comments/mr1ijx/ggg_please_explain_cruelty/gujknss/