Lifepaths in a nutshell. Like there is literally nothing they can do to fix this and make it how they advertise it.

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image showing Lifepaths in a nutshell. Like there is literally nothing they can do to fix this and make it how they advertise it.

PyrateLV on December 17th, 2020 at 00:51 UTC »

Im disappointed that Life Paths dont mean much after the first 30 minutes except for some occasional dialog choices.

Tofuloaf on December 17th, 2020 at 01:50 UTC »

This is the one thing I can't get my head around. The game being buggy and content being cut due to time constraints I can understand. But it should have been relatively easy to have at least a couple of hours of life path specific content to start the game.

I just finished the intro to Panam quest line and figured while I was in the badlands I might as well knock off the side content in that area. So I spent a couple of hours driving around the sticks clearing side missions, and I had a blast. The area is a little barren but there's still plenty to see, wind turbines off in the distance which look fantastic with the long draw distances, nomad npcs, cyberpunk meets mad max vehicles. They could literally have just used those side quests but set them up with a handful of cutscenes and it would have been a great intro to the nomad lifepath before you're allowed the enter night city proper.

They could have done the same in the suburban zones for the street kid and upmarket zones for the corpo, gated most of the city with some kind of a lockdown, and you would have had a satisfactory intro to each lifepath for little effort.

It's baffling.

Mr_smith1466 on December 17th, 2020 at 04:28 UTC »

I remember before release nomad in particular was a favourite, because people were excitedly role playing a story about a nomad V. But every lifepath is completely the same. My V was a corpo, and if it wasn't for the occasional meaningless corpo answer, I would completely forget I even chose corpo, since my V gives the same angry snark as every other V.