FIFA 21 Legacy Edition (Switch) Review

Authored by ign.com and submitted by PepsiSheep
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There’s honestly no genuine reason I could give you to purchase FIFA 20 on the Nintendo Switch if you already own FIFA 19 on Switch. I don’t generally share the sentiment of the crowd that labels sports games as the same every year, but when it comes to FIFA 20 Legacy Edition, all of the comment section tropes are valid. For a series already drowning in microtransaction debate, the Switch version really doesn’t help EA’s case in currying gamers’ favour by essentially offering nothing but a barebones roster update for nearly the price of a full game. A ‘macrotransaction’, if you will.

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Last year, I had this to say about FIFA 19’s gameplay on Nintendo Switch:

“FIFA 19’s moment-to-moment gameplay remains, disappointingly, largely unchanged from last year’s under-par outing. Still running on EA’s Ignite engine (last used on the PS4/Xbox/PC version for FIFA 16), it simply can’t compete with the fluidity of movement and authentically animated players the Frostbite-powered versions display [...] All in all, FIFA 19’s gameplay on Switch appears to have been largely neglected when compared to last year, and especially when compared to its big brother.”

“FIFA 20’s moment-to-moment gameplay remains, disappointingly, largely completely unchanged from last year’s under-par outing. Still running on EA’s Ignite engine (last used on the PS4/Xbox/PC version for FIFA 16), it simply can’t compete with the fluidity of movement and authentically animated players the Frostbite-powered versions display [...] All in all, FIFA 20’s gameplay on Switch appears to have been largely neglected when compared to last year, and especially when compared to its big brother.”

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“ And, as promised, none of the gameplay innovations implemented in FIFA 20’s big-league version have found their way onto Nintendo’s hybrid device.

“ Scoring the same goal over and over again offers no challenge or spectacle to proceedings.

“ Without any major changes to the way you play the game, there just doesn’t feel like there’s anywhere near enough there to warrant a full release.

FIFA 21 Microtransaction Reaction One thing that hasn’t changed are the microtransactions. In short, microtransactions still look to be an issue in FUT 21 along with their inherent pay-to-win nature. Card packs are still available and people will certainly continue to buy them (with packs costing between £0.33/$0.42 and £16.66/$20.83 each) – and EA has stated it has no plans to alter its approach to “surprise mechanics” unless laws are passed. Baby steps were made last year in regards to cards: Icons will now cost less on the transfer market, but the chances of obtaining one via a pack are still ludicrously low. So as of yet, very little progress has been made on this front, but who knows? Maybe by the time FIFA 22 comes around things might have changed with the new console generation.

If you feel shortchanged by the fact that all I’ve done is changed a handful of small elements from the original version, mostly to change the date, then you know exactly how I felt when playing FIFA 20 Legacy Edition.To EA’s credit, it has been wholly transparent about the nature of this version, including a name change and being up front about what ‘Legacy Edition’ actually means. It promises the “same gameplay innovation from FIFA 19 without any new development or significant enhancements” as well as “no new game modes”. In essence, it’s a stripped back version of FIFA 20 and indicative of its approach to the series on the Switch. On the other hand, EA still has the gall to charge £44.99/$49.99 for it, with no upgrade option for owners of FIFA 19.And, as promised, none of the gameplay innovations implemented in FIFA 20’s big-league version have found their way onto Nintendo’s hybrid device. This includes the defender-beating strafe dribbling, occasionally bombastic set-up touch and the whole way that defending works now. Still missing are some of FIFA 19’s additions, most notably among them being the first touch system that allows for the ball to be nudged in any direction with the right analogue stick. It really adds to the flow of a game; how dearly I miss flicking the ball up in the air when receiving a pass and unleashing a powerful on goal when I go back to playing FIFA on the Switch.Playing with a Pro Controller can ease the chaos slightly, its better analog sticks bringing more order to proceedings when in possession of the ball, but it is still clear to see that FIFA 20 on Switch lacks the tweaks that the real FIFA has benefitted from over the past couple of years.Shooting is still an entirely underwhelming experience. Efforts from distance still balloon into the air before dipping under the bar with off putting regularity. Scoring one of these 40-yard strikes feels great at first, but loses its appeal considerably after the fourth time it happens over the course of 90 minutes. Scoring the same goal over and over again offers no challenge or spectacle to proceedings.On the presentation front, player models have been updated, as well as the kits they play in. They are all well rendered and true to life, especially when viewed on the Switch’s small screen. You’d hope for this, though - after all, this is mainly what you’re paying for when you get FIFA 20 on Switch. Besides “more money”, is there any reason EA could have offered a roster update and a fresh batch of new kits as an update (even a paid one) for last year’s version?Yes, the menus also have benefitted from a fresh lick of paint but what lays within them is sadly exactly the same as FIFA 19. Again true to its word, EA has added literally no new game modes since last year’s outing, nor have any tweaks been made to the existing ones. House Rules are still there but the zany new Mystery Ball mode has sadly not made its way onto the handheld. Most disappointing of all, there’s no sign of Volta; the premier new addition to the core game is nowhere to be seen. The changes made to Career mode, however minor they are, have also not made their way across. There’s still FUT, though, complete with it’s controversial microtransactions and surprise mechanics.

wadad17 on October 9th, 2020 at 14:46 UTC »

To everyone saying EA might cut ties with IGN over this and no longer buy ad space or send out review copies, just remember that EA had an entire ad campaign around Medal of Honor Warfighter that covered every banner and ad space across IGN's site, and IGN still gave that game a shit review because it was a shit game.

perryman50 on October 9th, 2020 at 13:52 UTC »

Put these games on long term support. DLC the roster and release Major milestone games every three years. It is ridiculous that we pay whole game price for a roster change.

abcxyd on October 9th, 2020 at 13:18 UTC »

This is actually kinda hilarious.