Preseason 2021: Mythic & Legendary Items Preview

Authored by na.leagueoflegends.com and submitted by Spideraxe30
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Over the past few months, we've discussed our gameplay plans for Preseason 2021—a complete overhaul to the item system.

We're about to debut on PBE for an extended six-week testing period, and want to share a preview of the 22 new Mythic items you can look forward to this November, plus a few dozen new and updated Legendary items. This isn't a complete picture of all the item update has to offer, but we wanted to focus our first look on the splashiest item tiers.

Housekeeping note: Things will be in a pretty early state when you first see them, but expect changes to things like icons, item and effect names, visual and sound effects, stat values, and more as we polish everything up over our month and a half of PBE time! Barring massive table-flips like item additions, removals, or reworks, though, this preview page won't be updated after publishing. The item system will be immensely changed in preseason, and documenting our fine-tuning to that overhaul before it's live won't actually help players understand what to do on day 1. When the patch notes come out, they'll have all the details as usual.

Active - Zephyr Strike: Dash in target direction, firing three missiles at the lowest-health enemy near your destination (prioritizing champions). Deals a total of 105-300 (lv 1-18) (+30% bonus Attack Damage) magic damage, increased against low-Health targets by up to 50% against targets at 30% Health. (90 second cooldown)

Mythic Passive: Grants all other legendary items +3% Move Speed.

Harpoon: Every third Attack is enhanced, dealing an additional 80-120 (lv 1-18) (+30% bonus Attack Damage) true damage.

Mythic Passive: Grants all other Legendary items +10% Attack Speed.

Lifeline: When taking damage that would reduce you below 30% health, gain a 150-650 (lv 1-18) shield for 3 seconds. In addition, gain 20% Life Steal for 8 seconds. (90 second cooldown)

Mythic Passive: Grants all other legendary items + 8 Armor and +8 Magic Resist.

Immolate: Deal 20-40 (lv 1-18) (+1% bonus Health) magic damage per second to nearby enemies (increased by 50% against minions and monsters). Damaging enemy Champions or Epic Monsters with this effect adds a stack, increasing subsequent Immolate damage by 12% for 5 seconds (stacks 6 times).

Radiance: At max stacks, your basic attacks explode around you, burning nearby enemies for your Immolate damage for 3 seconds.

Mythic Passive: Grants all other legendary items +5 Ability Haste.

Immolate: Deal 20-40 (lv 1-18) (+1% bonus Health) magic damage per second to nearby enemies (increased by 50% against minions and monsters).

Frostfire: Attacks create a frost field that slows enemies by 30% (+4% per 1000 bonus Health) for 1.5 seconds. (4 second cooldown)

Mythic Passive: Grants all other legendary items +100 health and +7.5% Size.

Active - Pursuit: Grants +75% Move Speed when moving toward enemies or enemy turrets for 4 seconds. Once near an enemy (or after 4 seconds) a shockwave is emitted, slowing nearby enemy champion Move Speed by 75% for 2 seconds. (90 second cooldown)

Mythic Passive: Grants all other Legendary items +5% Tenacity and Slow Resist

Dusk: Attacking an enemy champion deals 50-150 (lv 1-18) (+30% bonus Attack Damage) additional physical damage and slows them by 99% for 0.25 seconds (15 second cooldown). When a champion you have damaged within the last 3 seconds is killed, reset this cooldown and gain invisibility for 1.5 seconds.

Moon Strike: Hitting a champion with 2 separate Attacks or Abilities within 1.5 seconds deals bonus physical damage equal to 16% of their maximum Health and grants you 30% Move Speed and a 150 (+80% bonus Attack Damage) shield (100 (+60% bonus Attack Damage) for ranged champions) for 2 seconds. (6 second cooldown, 12 seconds for ranged champions)

Mythic Passive: Grants all other legendary items +5% Armor Penetration.

Active - From the Shadows: Dash through target enemy, dealing 100-200 (lv 1-18) (+45% bonus Attack Damage) physical damage and reducing their Armor by 30% for 3 seconds. (60 second cooldown)

Mythic Passive: Grants all other legendary items +6 Lethality

Torment: Your spells cause enemies to burn for 60 (+10% Ability Power) (+4% target's maximum health) magic damage over 4 seconds, shredding their Magic Resist by 5% per second for 4 seconds (up to 25%)

Mythic Passive: Grants all other legendary items +5 Ability Haste

Echo: Damaging an enemy with an Ability deals 100 (+15% Ability Power) additional magic damage to your target and 3 nearby enemies and grant you 30% Move Speed for 3 seconds. (8 second cooldown)

Mythic Passive: Grants all other Legendary items +5 Magic Penetration

Active - Frigid Blast: Deal 100 (+30% Ability Power) damage in a cone, slowing enemies by 65% for 1.5 seconds. Enemies at the center of the cone are Rooted instead. (45 second cooldown)

Mythic Passive: Grants all other legendary items +15 Ability Power

Active - Fire Bolt: Dash in target direction, unleashing an arc of rockets that deal 250-350 (lv 1-18) magic damage. Then, gain 75% Move Speed toward champions for 1 second. (40 second cooldown)

Corruption: For each second in champion combat, deal 3% bonus damage (max 15%). While this effect is maxed, convert 100% of the bonus damage into true damage.

Mythic Passive: Grants all other legendary items +5% Magic Penetration.

The Reaping: Damaging an enemy champion deals 150-250 (lv1-18) magic damage and grants you 25% Move Speed for 1.5 seconds. (60 second cooldown per champion)

Mythic Passive: Grants all other Legendary items +5 Ability Haste

Swift Strikes: Your Attacks grant you 25 Move Speed and (5% Base Attack Damage) Base Attack Damage for 3 seconds. Base Attack Damage increase stacks up to 6 times.

Spellblade: After using an Ability, your next Attack deals (200% base Attack Damage) bonus physical damage. (1.5 second cooldown)

Mythic Passive: Grants all other legendary items +15% Attack Speed

Active - Thirsting Slash: Deal (110% total Attack Damage) physical damage to enemies in a circle. Recover (20% total Attack Damage) Health + 12% missing Health for each champion hit. (15 second cooldown, reduced by Ability Haste)

Aggression: Gain 1% increased Attack Damage for every 5% of your missing Health (max 15% Attack Damage at 75% missing Health).

Mythic Passive: Grants all other legendary items +3 Ability Haste and +5 Attack Damage

Nimble: Dealing physical damage grants you 20 Move Speed on hit for 2 seconds, increased to 60 if it kills the unit.

Active - Swift Slash: Lunge a short distance and deal (110% total Attack Damage) physical damage to enemies in a circle, slowing them by 60%, decaying over 2 seconds. (20 second cooldown)

Mythic Passive: Grants all other legendary items +3% Move Speed

Spellblade: After using an Ability, your next Attack deals bonus physical damage equal to 6% of your max Health. (1.5 second cooldown, 150% base Attack Damage minimum damage)

Feast: When Spellblade hits a champion, heal for 60% of the damage amount

Mythic Passive: Grants all other legendary items +100 Health

Active - Inspire: Grants you and nearby allies 40% decaying Move Speed for 4 seconds and 60-100 (lv 1-18) bonus magic damage on the next 3 Attacks or Ability hits against champions.

Active - Intervention: Grant nearby allies a 260-430 (ally lv 1-18) shield, decaying over 2.5 seconds. (90 second cooldown)

Iron Aura: Grant nearby allied champions +5 Armor and Magic Resist.

Mythic Passive: Grants all other legendary items a +2 Armor and Magic Resist increase to Iron Aura.

Vital Stream: When affecting champions with Attacks or Abilities in combat, heal the most damaged nearby ally for 30-60 (lv 1-18) Health (2 second cooldown). Each second spent in combat with champions increases this healing effect by 25% (max 100%).

Mythic Passive: Grants all other Legendary items +5 Ability Haste.

Contract Killer: If you deal damage that would leave an enemy below 5% health, kill them. Kills grant you an additional 25 gold.

Nimble Strikes: Your critical strikes with Attacks reduce your non-Ultimate ability cooldowns by 20% of their remaining cooldown.

Rhythm of Ionia: Taking Ability damage grants you +6 Move Speed and +4 Magic Resist for 5 seconds (stacks up to 5 times; 1 stack per unique ability).

Shieldbreaker: You deal 300% additional damage to Shields.

Focus Fire: Damaging a champion with an Ability at over 850 range or Immobilizing them reveals the target and increases your damage dealt to them by 15% for 6 seconds.

Spelldance: Dealing damage with abilities grants 10 (+20% Ability Haste) Move Speed for 4 seconds.

Passive - Azakana Gaze: Dealing Ability damage to a champion causes them to take 2% of their maximum Health as magic damage every second for 4 seconds. You gain 20 armor and magic resist while enemies are afflicted (+5 for each additional champion affected).

The Grudge: Your damaging Abilities slow by 30% for 1 second.

Active - Quicksilver: Remove all crowd control debuffs and gain +40% Tenacity and Slow Resistance for 3 seconds. (90 second cooldown)

Cursed: Dealing physical damage applies 40% Grievous Wounds to enemy champions for 2 seconds. If the target is below 50% Health, this effect is increased to 60% Grievous Wounds.

Cursed: Dealing magic damage applies 40% Grievous Wounds to enemy champions for 2 seconds. Immobilizing enemy champions applies 60% Grievous Wounds instead.

Riptide: Healing or Shielding an ally grants you both 15% Move Speed and 20-40 (ally lv 1-18) Ability Power for 3 seconds.

Control: This item can store up to 3 purchased Control Wards.

Visions of Ixtal: If you have placed 20 Stealth Wards, transform this item into Ixtali Wardstone.

Visions of Ixtal: Increase your Stealth Ward and Control Ward caps by 1.

Infinite Precision: Gain an additional +8% Critical Strike Damage per 20% Critical Strike Chance.

Guinsoo's Exile: Attacks deal 40 magic damage On-Hit per 20% Critical Strike Chance, but can no longer critically strike.

Guinsoo's Chaos: Every third Attack applies On-Hit effects twice.

Giant Slayer: Deal up to 20% bonus physical damage against champions with greater maximum health than you (maximum bonus at 2000 max Health difference).

Spellblade: After using an Ability, your next Attack deals an additional (100% base Attack Damage) (+40% bonus Attack Damage) damage and restores 3% of your maximum mana. (1.5 second cooldown)

Spectral Waltz: Attacks grant Ghosting and 7% Move Speed for 2 seconds. Attacking 5 times causes Spectral Waltz to also grant 40% Attack Speed.

Active - Monolith: Gain a 100 (+100% bonus Health) Shield that decays over 2.5 seconds. (90 second cooldown)

Strength of Stone: Increase your Bonus Armor and Bonus Magic Resist by 3% for 6 seconds when a Champion deals damage to you (stacks up to 5 times, 1 per enemy).

Indomitable Will: Increases all healing received by 25% and all shielding received by 15%

Ruin: Immobilizing an enemy champion reduces their Armor and Magic Resist by 25% for 4 seconds.

Winter's Embrace: Reduces the Attack Speed of nearby enemies by 15%.

Rock Solid: Reduce incoming damage from attacks by up to (7 per 1000 total Health), capped at 40% of the attack's damage.

Active: Briefly slow nearby enemies and reduce their Attack Damage by 10% and Critical Strike Damage by 20% for 4 seconds. (20 second cooldown)

Titanic: Gain (1.5% total Health) bonus Attack Damage

Cleave: Basic attacks deal 5 (+1.5% bonus Health) bonus physical damage to your target and 40 (+3% bonus Health) bonus physical damage to other enemies in a cone on-hit. Cleave damage is also applied to structures.

Ravenous: Physical Vamp also applies to true damage you deal.

Cleave: Attacks deal up to (60% total Attack Damage) physical damage to other nearby enemies (minimum 12% total Attack Damage to enemies furthest away).

Shred: Dealing physical damage to an enemy champion reduces their Armor by 4% for 6 seconds (max 24%).

Squish: Your Attacks and Abilities against enemies you've fully Shredded deal bonus physical damage equal to 5% of their missing health (2% for damage over time effects). (0.5 second cooldown)

Rage: After dealing or taking damage against an enemy champion, restore (3% total Health) Health over 6 seconds. This stacks and refreshes per unique champion, up to 5 times.

Lifeline: Upon taking damage that would reduce your Health below 30%, gain 200 Shield, plus (7.5% total Health) Shield per stack of Rage for 8 seconds. (90 second cooldown)

Ignore Pain: 35% of physical damage taken (15% for ranged) is dealt over 3 seconds instead.

Defy: Champion takedowns grant you 30% Move Speed for 2 seconds, cleanse Ignore Pain's remaining damage, and heal you for (20% total Health) over the duration.

Cursed: Your basic attacks deal 15-80 (lv 1-18) bonus magic damage on hit and grant you 20 Move Speed for 2 seconds.

Ruined Edge: Attacks deal additional physical damage equal to 10% (8% for Ranged) of the target's current Health On-Hit. (Max 60 bonus damage to minions and monsters.)

Siphon: Attacking a champion 3 times steals 25% Move Speed for 2 seconds. (20 second cooldown)

Active - Conduit: Designate an Accomplice. (60 second cooldown)

Convergence: When you immobilize an enemy, for the next 4 seconds your Accomplice's attacks and spells deal 25-50 (lv 1-18) (+1.25% total Health) bonus magic damage to that enemy, once per attack or spell per enemy.

Champions can only be linked by one Zeke's Convergence at a time.

Active - Oathsworn: Designate an ally who is Worthy. (60 second cooldown)

Vow: While your Worthy ally is nearby, redirect 15% of damage they take to you and if they have less than 50% health, gain 35% movement speed while moving towards them.

Champions can only be linked by one Knight's Vow at a time.

Damage redirection stops if you have less than 30% health.

Active - Quicksilver Gift: Remove all crowd control debuffs from an ally champion and heal them for 100-200 (lv 1-18). (120 second cooldown)

Cursed: Dealing physical damage applies 40% Grievous Wounds to enemy champions for 2 seconds. Dealing 3 consecutive Attacks to an enemy champion enhances this effect to 60% Grievous Wounds against them until the effect ends.

Cursed: When struck by an attack, deal 10 (+10% bonus Armor) magic damage to the attacker and apply 40% Grievous Wounds for 2 seconds if they are a champion. Immobilizing enemy champions also applies 60% Grievous Wounds for 2 seconds.

Cursed: Dealing magic damage applies 40% Grievous Wounds to enemy champions for 2 seconds. If the target is below 50% Health, this effect is increased to 60% Grievous Wounds.

Awe: Gain (3% maximum Mana) attack damage

Shock: Single target Abilities and Attacks on champions deal (5% maximum mana) bonus physical damage.

Awe: Gain (3% bonus mana) ability power

Empyrean: Increase your maximum mana by 5% (+2.5% per 100 ability power).

"The items below were evolved into some of the Mythics above."

"These items had effects that were too far off the mark to salvage, too heavily overlapping with other options, able to be accomplished better in other ways, or only needed because the item system wasn't able to properly support its users overall."

Jungle items—see the section at the bottom of the page!

"These items will have balance changes—and often changes to the stats they offer—but their effects work the same so you'll play around them pretty much the same way you do now. We're just including this section for people who CTRL+F for specific Legendaries."

Ardent Censer, Banshee's Veil, Bloodthirster, Dead Man's Plate, Edge of Night, Guardian Angel, Lich Bane, Maw of Malmortius, Mejai's Soulstealer, Mercurial Scimitar, Nashor's Tooth, Rabadon's Deathcap, Rapid Firecannon, Redemption, Runaan's Hurricane, Rylai's Crystal Scepter, Sanguine Blade, Stormrazor, Umbral Glaive, Void Staff, Warmog's Armor, Youmuu's Ghostblade, Zhonya's Hourglass

"We're taking cues from last year's update to support items which reduced support gold investment in their item to a one-time starter purchase. Junglers will pick one of two starter items which, after Smiting a few times, will disappear from their inventory to permanently grant its effects as a passive and upgrade Smite to Chilling or Challenging."

Tooth & Nail: Damaging monsters burns them for (2% Bonus Health) (+10% Ability Power) (+5% Bonus Attack Damage) magic damage over 5 seconds. Monsters who would die to the burn die immediately.

Ashen Path: Smiting 5 times consumes this item to upgrade your Smite to Challenging Smite and grant the effects of this item permanently.

Huntsman: Killing Large Monsters grants 60 bonus experience. The first Large Monster killed grants 150 bonus experience instead.

Leyline Walker: Regenerate up to 8-15 (lv 1-18) mana per second when in the Jungle or River, based on missing mana.

Frostworn Path: Smiting 5 times consumes this item to upgrade your Smite to Chilling Smite and grant the effects of this item permanently.

kartmaestro on September 29th, 2020 at 15:35 UTC »

RIP TO OUR BOYS

Adaptive Helm

Athene's Unholy Grail

Frozen Mallet

Hextech GLP-800

Hextech Gunblade

Spellbinder

Statikk Shiv

Twin Shadows

iDannyEL on September 29th, 2020 at 15:26 UTC »

Frostfire Gauntlet

Mythic Passive: Grants all other legendary items +100 health and +7.5% Size.

Gonna get HUGE

F0RGERY on September 29th, 2020 at 15:11 UTC »

I wonder how much having the meta defining items be this expensive will slow down the meta.

Also,

Navori Quickblade

3400 Gold

+60 Attack Damage

+20% Critical Strike Chance

+30 Ability Haste

Nimble Strikes: Your critical strikes with Attacks reduce your non-Ultimate ability cooldowns by 20% of their remaining cooldown.

Shojin's back for round 2.

Edit: Update on Twitter about some other Item changes https://twitter.com/MarkYetter/status/1310975144467202048?s=20