The Daily Populous Thursday September 24th, 2020 evening edition
Authored by innersloth.itch.io and submitted by Turbostrider27

Hey everyone, PuffballsUnited here! Itâs been a very exciting time for us the past few months! Weâve absolutely loved seeing everyone enjoying Among Us! Forte has been working hard to get the servers adjusted to deal with the huge influx of players. Thank you so much for bearing with us through these growing pains. Hopefully we can get started on new content soon! Speaking of new content…

Us devs have had several long discussions about what we want to do with the game. When do we stop working on Among Us 1? What content goes into Among Us 2? The main reason we are shooting for a sequel is because the codebase of Among Us 1 is so outdated and not built to support adding so much new content. However, seeing how many people are enjoying Among Us 1 really makes us want to be able to support the game and take it to the next level. We have decided to cancel Among Us 2 and instead put all our focus into improving Among Us 1. All of the content we had planned for Among Us 2 will instead go into Among Us 1. This is probably the more difficult choice because it means going deep into the core code of the game and reworking several parts of it. We have lots of things planned and weâre excited to bring new content to everyone as you continue to enjoy playing!

Hereâs some things that are coming on the horizon:

* Servers. Forte is still working very hard to figure out our server issues. We donât have an ETA but things should hopefully be getting better and better. This is taking up all development time on his end.

* Colorblind support. Itâs something weâve put off for way too long… We plan on adding other identifiers for players as well as certain color focused tasks (Like wires). This should also open the potential for more colors. In the past we couldnât add more colors because it became too difficult to tell players apart.

* Friends/Account System. This is something weâve wanted to do for a long time but just havenât been able to tackle. For the health of the game going forward weâre going to sink our teeth in and figure it out! This one will definitely take some time.

* A new stage! It is still very early and we have only just begun designing the layout. The theme has been settled on though! The next stage in Among Us is going to be a Henry Stickmin themed location!

We have LOTS of other things planned too, we just need to prioritize and organize all our plans. Stay tuned!

Ossy_Flawol on September 24th, 2020 at 01:41 UTC »

I really hope the best for Innersloth, improving Among Us 1 sounds daunting considering the code is reportedly atrocious (Every map is loaded at once as an example, the game wasn’t coded to handle more than 1 map.)

StOoPiD_U on September 24th, 2020 at 00:49 UTC »

Probably the best bet for the popularity and hype of the game, but bummer for possible new features and what not. Heard that working on Among Us is a bit difficult with it's build.

also if you happened to see my other message that was from a different copy paste quote thing, my b!

CC_Keyes on September 23rd, 2020 at 22:45 UTC »

This seems smart. They have a simple product that people love. Instead of making and charging for a second one (which for all they know might be nowhere near as popular), put all of your effort into making this one the best it can be. Attract as much users as possible and keep their attention.