Apple can’t revoke Epic Games’ Unreal Engine developer tools, judge rules

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The first major court opinion in the legal battle between Apple and Fortnite developer Epic Games is (literally) a split decision: In an order filed late Monday, a federal judge ruled that Apple cannot terminate Epic’s access to Unreal Engine development tools on Apple platforms, but declined to grant Epic’s request to force Apple to allow Fortnite to return to the App Store.

The ruling, which is effective immediately, addresses Epic’s most pressing concern — the possibility that Apple would cut Epic off from Unreal Engine development on Apple’s operating systems as of Aug. 28. Epic had argued that it was a retaliatory move by Apple that would impact developers “well beyond video games.” Monday’s court decision, which partially granted a temporary restraining order against Apple, means that Epic will be able to maintain active development of the Unreal Engine on iOS and macOS. But when Fortnite chapter 2, season 4 goes live on Thursday, Aug. 27, iOS users won’t be able to play it because the game will remain unavailable on the App Store.

On Aug. 13, the Fortnite maker updated the iOS and Android versions of the game to introduce a payment option for V-Bucks that circumvented the respective billing systems on Apple’s and Google’s software marketplaces. In retaliation for that willful violation of their policies, both Google and Apple removed Fortnite from their stores, which led Epic to file antitrust lawsuits against both tech giants. In addition, Apple later threatened to block Epic from being able to continue updating the Unreal Engine on Apple platforms.

In her eight-page ruling, following oral arguments that took place over Zoom earlier that day, U.S. District Judge Yvonne Gonzalez Rogers said that while Epic had not yet demonstrated that it was likely to succeed on the merits of its antitrust complaint against Apple, “serious questions do exist” about Apple’s App Store policies. As for another legal consideration in deciding whether to award a temporary restraining order, Gonzalez Rogers said Epic “has made a preliminary showing of irreparable harm” when it came to the possibility of being blocked from Unreal Engine development.

Epic’s lawyers said during oral arguments that revoking the company’s access to developer privileges would make the Unreal Engine unusable on Apple platforms, and also said that developers are already “fleeing” from using it. In her ruling, the judge pointed out that for one thing, Epic Games International — which owns the Unreal Engine and maintains a contract with Apple for development rights — is a legally separate entity from the Fortnite maker. “For now, Epic International appears to have separate developer program license agreements with Apple and those agreements have not been breached,” said Gonzalez Rogers. In addition, said the judge, Apple’s action could have a devastating impact on many third-party developers who rely on the Unreal Engine.

However, Gonzalez Rogers said that Epic had not yet demonstrated that it would suffer irreparable harm if Fortnite — specifically, the version with “Epic direct payment” included — were not allowed back onto the App Store. During Monday’s hearing, Epic’s lawyers acknowledged that the company “understood” it was violating Apple’s rules, but said that it did so because the policies are anti-competitive (and thus, illegal in Epic’s view). But the judge essentially said that Epic got itself into this mess by breaking Apple’s rules, and can get itself out by going back to following them.

“Epic Games admits that the technology exists to ‘fix’ the problem easily by deactivating the ‘hotfix,’” said Gonzalez Rogers, referring to the Fortnite update that introduced the Epic direct payment option for V-Bucks. “That Epic Games would prefer not to litigate in that context does not mean that ‘irreparable harm’ exists.”

Finally, in weighing the public interest in this proceeding, Gonzalez Rogers said that while iOS users would surely love to keep playing Fortnite — especially in the midst of a pandemic — that isn’t enough to justify Epic breaking its contracts with Apple. On the Unreal Engine front, though, “the record shows potential significant damage to both the Unreal Engine platform itself, and to the gaming industry generally, including on both third-party developers and gamers,” the judge said. “Epic Games and Apple are at liberty to litigate against each other, but their dispute should not create havoc to bystanders.”

A hearing for a preliminary injunction, in which Epic Games is asking the court for stronger protections for its apps for the duration of the case, is now scheduled for Sept. 28.

JoshQuake on August 25th, 2020 at 14:39 UTC »

Comments in the article bring up Steams 30% cut, but they miss the fact that Steam doesn't require all ingame payments to go through them as well which is the case for Apple.

(Polygon account too new to make a comment)

Keinichn on August 25th, 2020 at 12:46 UTC »

Makes sense. "The offending app stays off, but you can't go nuclear on their other things."

Alblaka on August 25th, 2020 at 09:26 UTC »

It's a surprisingly reasonable court decision, I would have expected worse.

Sure, the differentiation between Epic Games and Epic International is a technicality at best, but it seems to me that the judge had the wider picture in mind. Punishing Epic (Games) for their kamikaze attack with Fortnite, whilst at the same time avoiding the potential fallout from letting the UE be nuked.