VALORANT Patch Notes 1.03

Authored by playvalorant.com and submitted by leviathan1_J
image for VALORANT Patch Notes 1.03

Easier reading this go around; the first patch of Rated queue is looking fairly stable thus far, so we’ve opted to keep our balance changes light in order to let the meta evolve naturally.

Invest in Guardian stocks, as the weapon is beginning to find itself! These updates should help the weapon better carve its own gameplay niche as a heavy-hitting and affordable precision rifle. Also, Spike Rush lovers continue to get spoiled with yet another new orb.

The recently added Surrender option gets a dedicated button to help cast your vote. And the vote threshold is changing for Unrated—surrender votes will pass up to 1 no vote from voting participants, whereas Competitive will still require a unanimous Yes to surrender.

You can also surrender sooner now, for when it feels like your opponent has a 141 2/3% chance of winning.

Price reduced from 2700 >>> 2500

Rate of Fire reduced from 6.5 >>> 4.75

Penetration power increased from Medium >>> Heavy

Input queue updated from 0.083 >>> 0.1175 Up until now, the Guardian has lived in a strange position in the arsenal. Price-wise, it remained close to the premium rifles while not adequately competing with their power, making it too pricey as an alternate economic option, but not powerful enough to be considered as a premiere weapon choice. Its fast fire rate made it more powerful in close range situations than we’d like, given our goals for the weapon’s long-range, precision shot fantasy, and—despite its semi-automatic, heavy-hitting firing style—it matched other rifles in terms of penetrating power. We hope these changes will sharpen the Guardian’s identity as a long-range, versatile weapon, with its heavy penetration values and lower price providing some more nuanced choice competition to the rifle category of the arsenal.

Removed spot where Spike was unable to be retrieved once dropped.

Fixed multiple spots where players were able to clip inside level geometry

Removed more locations where Sova’s sensor arrow was able to go through walls

New Orb: Twin Hunters Capturing the orb releases two hunting wolves to track down the two nearest enemies (from orb location, they will not change targets after spawning). Wolves speed up when they spot an enemy and dash at them when close, slowing and near-sighting for 4 seconds upon impact. Wolves have 100 HP and can be damaged Wolves will time out at 15 seconds, or when their target is killed

Split: Orb Location Mid defender side orb has been moved onto mid platform to make it slightly less defender favored

Unrated Mode vote requirements to pass changed from 100% to 80%

AFK players who are not spawning in are NOT counted as voting participants. So if a player is not spawning on your 5-person team, you don't need a yes. For example, you can surrender with 3/4 votes in unrated, in cases where the 5th team member does not spawn in.

Competitive Mode vote requirements to pass remains at 100%

You can now call a surrender vote starting with round 5 versus round 8

A new button in the in-game menu has been added to call a surrender vote We know it can be at times challenging to get a surrender vote to pass given it has historically required an unanimous vote. For Unrated Mode , which is meant to be lower stakes than Competitive (no rank on the line), we have made adjustments so if the vast majority of the team wants to surrender (80%) they can now opt out of that match and find a fairer fight sooner. For Competitive Mode we plan to keep the vote requirement as unanimous, because surrendering has an impact on your rank (all unplayed rounds count as loss credit), we want to make sure the team is in full agreement before a decision is made that will negatively impact a player’s rank. We’ve also slightly reduced the minimum rounds needed to be played so that if players have a particularly bad start, they can opt out of that match earlier.

Competitive matches have a new win-by-two overtime format with automated votes on whether the game should continue or end in a draw.

Instead of playing a single sudden death round, teams will alternate playing rounds on attack and defense until a team claims victory by being up by 2 rounds.

Each round will have a full reset, setting all players at 5000 credits and 4 points short of their ultimate.

After every two rounds of overtime, an automated vote will trigger to determine if the match should continue or end in a draw

The threshold for continuing the match will become stricter as more rounds have been played: First vote: 6 players needed to end match in a draw Second vote: 3 players needed to end match in a draw Third vote and on: 1 player needed to end match in a draw

If the vote fails, the match will end in a draw.

Players might gain rank off a draw but will never lose rank

Unrated will still use the original Sudden Death format

Custom games now have an option to launch with win-by-two overtime rules

In the Collection screens, there is now a checkbox to toggle between showing all items or only owned ones (additional options and improvements for managing your collection will be coming in future patches)

Fixed a bug where the mission “You or your ally plant/defuse spikes” sometimes did not take into account plants and defuses by allies

Transition screens and startup screens are now letterboxed

Fixed text overlap issues in the Battlepass and Contract screens in some languages

Players in custom games with cheats enabled can select a different Agent to use on the next round in the cheats menu.

Removing a friend will now prompt a confirmation dialogue

Pressing Escape while typing in the chat box will clear the message

Revised layout of confirmation dialogs to make primary action larger and always on the left; applied color in various places, like using red for destructive actions; revised the locations of some confirmation and cancel buttons for consistency

Minor fixes for visual artifacts on Bind on Intel GPUs

Minor render improvements for modern hardware

Added an error popup for crashes on startup linking to troubleshooting guide for crashes https://support-valorant.riotgames.com/hc/en-us/articles/360050789953

Patch notes and payment windows will scale correctly on 4K monitors

IME input on payment windows will now work correctly (Japanese/Chinese)

Players can now view individual skin levels in the collections and store view

Updates to censored hit impact effects for better readability

Agent health bars are now visible to observers

Fulfilling a buy request while moving will no longer interrupt your movement

Custom Games Tournament Mode: Custom games can now be set to Tournament Mode. This allows every player in the game to have access to the Toggle Match Timer cheat in game without having all other cheats enabled. It also allows observers to be flagged as moderators, which grants them access to additional cheats that they can use as necessary. Regular observers cannot use cheats anymore. We'll be looking at expanding the list of moderator cheats in future patches.

A-Manual on July 7th, 2020 at 14:26 UTC »

Added Agent silhouettes for observers

Yes! Professional games were so difficult to watch

Guilty-Resident on July 7th, 2020 at 13:39 UTC »

Players in custom games with cheats enabled can select a different Agent to use on the next round in the cheats menu. Thank you !

Now if somehow we could spawn bot dummies / agents that we could control, would be awesome.

ScarletMagenta on July 7th, 2020 at 13:27 UTC »

Pressing Escape while typing in the chat box will clear the message

FINALLY