This is why the higher skill players hate this game but the lower skill players love it. Every aspect of its design is catered to the lower skill player.

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image showing This is why the higher skill players hate this game but the lower skill players love it. Every aspect of its design is catered to the lower skill player.

MisterM0011 on June 17th, 2020 at 15:57 UTC »

“This decision also affected the design of maps...” like when you continue to respawn behind that cafe in St. Petrograd where all the opponents are camping out waiting to pick everyone off

Upamechano on June 17th, 2020 at 16:04 UTC »

Im not a great player by any means but for me the maps are too big and boring, that combined with the quick TTK make for a very frustrating experience where you have to seach for action and you get killed instantly.

Thats why Shoothouse is so popular, we actually get to see a decent amount of action

hectorduenas86 on June 17th, 2020 at 16:19 UTC »

Look how they did to Scrapyard. Impenetrable grilles in the big warehouse, a window grille in the airplane and a couple head-glitch spots that combined with the game palette makes the enemy indistinguishable... I just shoot there whenever I have aim on it and hope for a hit. They engineered a classic map to cater for camping.