[UPDATE] Kojima: Death Stranding Had Stronger Criticism in the US, Possibly Because It’s Not a Shooter

Authored by wccftech.com and submitted by JohnHopkins67

The original article at Tgcom24 has been amended with regard to the 'fly higher' part of the quote.

Related How to Play Death Stranding on PC using PS4 Remote Play

Kojima Productions has finally released the first game since becoming independent from KONAMI. Death Stranding officially launched two days ago on PlayStation 4, with a PC version scheduled for next Summer.

In an interview with Italian publication Tgcom24 published on the release day, Hideo Kojima had the chance to discuss the early reception of critics. While the average score was quite high, there were some low scores as well, coming mostly from US publications. Kojima attributed this to their preference for first-person shooter games, whereas Death Stranding, in his own words, 'flies higher'.

I must say that the game received rave reviews, especially in Europe and Japan. Here in the United States, however, we have had stronger criticisms. Perhaps it is a difficult game to understand for a certain type of critic and audience. Americans are great fans of first-person shooters and Death Stranding isn't one, it flies higher. I always try to create new things and disputes and discussions are fine, but it must be said that the Italians or the French have a different artistic sensibility that allows them to appreciate this kind of very original product, not only in video games but also in cinema.

Indeed, Kojima has described it as a 'strand game' whereas pretty much every shooter and action games in general are 'stick games'. Death Stranding has combat, of course, but it's far from the main activity in the game as with the vast majority of other releases.

With regard to the direction that Kojima wants to steer his studio towards, he mentioned straddling the line between independent and triple-A game productions, mainly because this allows him to still leave his own mark.

It's a bit of a challenge between independents and blockbusters, I want to be in the middle and take the positive things of both these worlds. It happens that some very authorial games are sold maybe only in Japan and leave with a low budget. But when they try to propose themselves abroad, to become international products, they lose their soul a little as the creative director's imprint slowly disappears. The larger the project becomes, the more the creative face disappears, which also applies to Western games.

If you've started playing Death Stranding, what's your opinion so far? Tell us in the comments.

xooxanthellae on November 10th, 2019 at 23:50 UTC »

His quote:

I must say that the game received rave reviews, especially in Europe and Japan. Here in the United States, however, we have had stronger criticisms. Perhaps it is a difficult game to understand for a certain type of critic and audience. Americans are great fans of first-person shooters and Death Stranding isn't one, it flies higher.

I always try to create new things and disputes and discussions are fine, but it must be said that the Italians or the French have a different artistic sensibility that allows them to appreciate this kind of very original product, not only in video games but also in cinema.

cowkong on November 10th, 2019 at 22:56 UTC »

What does "fly above shooters" mean in this context? That it goes over the heads of those who play FPS?

Edit: Probably a poorly translated quote, but regardless, the man's entitled to his opinion. If he was belittling those who play FPS (doubt he was, probably trying to say his work takes some time investment to appreciate), that's fine, I'm not offended, just think it's better to be inviting to a new experience rather than alienating them. I won't be replying to anything else, this is a little exhausting.

charles_arrowby on November 10th, 2019 at 22:23 UTC »

His stories really aren’t for me, but I like Death Stranding. The gameplay is something different for the first time in years and years.