E3 2019 & post-E3 2019 - Media News & Previews

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Spoiler Voodoo Boys treat Alt Cunningham almost like a deity, due to her being a first fully digitilized Netrunner in history, which is why they often refer to the Net using religious vocabulary, like calling Ripperdocs, who provide Cyberware necessary to access it, a Chrome Shamans. They also mention Doctor Victor from the first demo

Full version of NightCityLife.de interview with Miles Tost.- known from Cyberpunk 2020 amusement park Playland by the Sea makes an appearance in 2077, but Miles is not sure if you will be able to utilize it's attractions- he won't confirm if Bozos (the evil clown gang) will appear in the game, but his reaction definitely seems to implying that they will- regarding the level design differences between Cyberpunk and The Witcher 3, Miles do admits that Witcher was more convenient, because it included a lot of open spaces, allowing him to expand locations however he needed most of the times, while Cyberpunk containst a lot more buildings with interiors that can't be easily expanded due to the way the city streets are set up, however he consider those kind of limitations as something that really makes his creativity going, since he has to pack a lot of stuff within a limited amount of horizontal space- in level design of building interiors they try to reduce the amount of forced backtracking, so the player won't have too waste too much time in order to leave the building after quest associated with it is completed- another thing that makes level design in Cyberpunk more interesting to him is V's greater mobility, due to his ability to climb things more effectively then Geralt, as well as his cyberware related skills like double jumps and charged jumps, which allows level designers to set up a lot of hidden, alternate paths for the players- V is capable of climbing the exteriors of tall buildings, which will be often associated with some kind of quests and side activities. While so far in the demos they shown mostly a ground levels, Miles says that V will be able to experience a lot of dizzying heights- they are aiming to make every district as different from one another like Skellige was from Novigrad. They are also implementing different landmarks and orientation points that should help player find his way through the city, as well as locations without any additional help- another difference between Witcher and Cyberpunk is that due to The Witcher 3 being TPP game, whenever you were going inside some house, Geralt would always enter first, then camera behind him, which meant that they would have to always leave an extra bit of free space close to the entrance, because otherwise Geralt would always walk on the table. Since in CP character enters through the door at the same time as the camera, they don't have to worry about that anymore. Also because of V's greater moving speed (both on his feet, as well as in the car) then Geralt's, they also needed to approach city design differently- to the open world side content, which is not part of the quests (although some of it may evolve into one), they refer to as Street Stories, so that would be the equivalent of monster nests, bandit camps and so on from The Witcher 3, however both the scope, as well as the complexity of that type of side content is much greater in Cyberpunk, because it's gameplay is also much more complex. Storytelling (and the way it's presented) contained within Street Stories is significantly more extensive then in side activities of The Witcher 3, where it was mostly limited just to notes and letters, and each of them will give an additional insight into a daily life of Night City citizens. More of them are being unlocked as you progress through the main story and sidequests- the game world will offer many different interactive objects that can be utilized by player's character, especially if he plays as techie or netrunner. There are still objects that can be used by all types of character, like a radio which you can turn on just to listen to music, but also utilize it to distract the enemyThe rest is the hacking related info, which I already covered.EDIT: And to clarify one thing that was being discussed above, the sex scenes are still in the game and yes, they will be in first person.

Nudnick1977 on September 2nd, 2019 at 08:23 UTC »

At first

CDPR - "This game will only be playable in first person*

Most people "but then all that character customisation will only be seen in cutscenes ๐Ÿ˜Ÿ"

Now

CDPR "we have heard your concerns about only seeing your character in cutscenes. We have now removed those concerns"

ZaneSeven on September 2nd, 2019 at 00:26 UTC »

This feels like a bandaid fix for not finishing the animation and camera work on cut scenes.

Skrip77 on September 1st, 2019 at 23:35 UTC »

lol they said the sex scenes will be FP as well. Wow....itโ€™s about to get straight porn hub POV in there.