Two years ago Riot promised to deliver missions for specific champions, so players can be rewarded for playing their mains. It took them 2 years to introduce it and you need to pay for it

Authored by nexus.leagueoflegends.com and submitted by Gumisiek
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Hey folks. I’m Game Designer Evan “Revenancer” Humphreys, and I’m here to talk about our upcoming feature, Missions.

Most of us have played dozens, hundreds, or even thousands of hours of League. To stay fun over such a long time frame, the game can’t become monotonous or stagnant. When it comes to moment to moment gameplay on the Rift, a lot of what we do helps add that necessary variety—new champions, frequent patches, deep mastery curves, etc. Outside of the Rift, we address this with long-term goals reflecting your growth as a player—ranked and champion mastery specifically.

These long-term goals are fun to work towards, but progress usually takes months (or years), and important milestones are fairly scarce. On a week-to-week or day-to-day level, there aren’t many different goals to pursue to bring variety and character to your individual play sessions.

Historically, we’ve added these sorts of goals to the game periodically in the form of events, like Snowdown and Bilgewater: Burning Tides. But the difficulty of working with the old client made putting any parts of the events directly into the game impractical, and players were often stuck deciphering websites to determine what they could earn and how to get it. With each past event hard-coded and managed by hand, handing out event rewards required our Insights team to go through the database, check which players qualified, and then manually hand out each item (if you ever wondered why it takes a week for you to get that sweet summoner icon for Snowdown, that’s why).

The new client makes bringing these sort of features directly to the game much easier. This gave us the opportunity to build a way to deliver the same sort of goals players had seen in events, but faster and better (and more often). From there, it was a short step to opening up those goals to more than just traditional events—and thus League of Legends Missions was born.

Koheris on August 14th, 2019 at 12:54 UTC »

"missions are about skill, not patience"

Then a wild "kill 12k minions as a team" appears

Rayser1 on August 14th, 2019 at 11:58 UTC »

What baffles me so much is that there are genuinely so so so many other BETTER ways to monetise the game more. How is the merch store still barren, why can't I buy league merch in stores, where's the custom maps, announcer packs, an actual decent battle pass? It makes you wonder who pulls the strings behind the scene cause my God talk about shooting yourself in the foot

Edit: for all the people mentioning merchandise cost I'd ask you to refer to the eternals announcement page. With their reasoning for hiding eternals behind a paywall being cost for developing new tech and the work put into it. So there is still a production cost for this, of course whether that's equivalent to physical merchandise is another story, however you could at least save yourself the obvious inevitable backlash from the community

RbN420 on August 14th, 2019 at 10:53 UTC »

yep