How it feels knowing the neck beards of the game will make sure no new skill ever enters the game

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image showing How it feels knowing the neck beards of the game will make sure no new skill ever enters the game

Diplocephalus on July 18th, 2019 at 16:44 UTC »

I'm conflicted because I would like a more "fun" skill than Warding ideally, but pretty much every skill idea has something that 25% of people will bitch about, so you wonder what will ever pass and if you vote no to this what would even be possible in the future

Basic crafting skill? Shit bankstanding buyable, don't need more of them. Skill with active content? Shit skill, should be a minigame because I hate dopamine XP drops and joy and fun and it's not skilly enough. And then you have people that don't want the skill to be relevant OP, or they don't want to max more, or they literally want no more skills, and you just have this impossible goldilocks zone to hit because "you can't please everybody" doesn't work when everybody needs to like it. It doesn't help that being the most competitive RS player means you have to level every skill so there's no "don't like it don't level it"

edit: As to why I don't think it seems "fun," it seems more like a skill for like the meta of RuneScape than something I'm hyped to train. That doesn't mean it shouldn't exist though because obviously not every part of a game needs to be F U N

Earthwisard2 on July 18th, 2019 at 17:04 UTC »

Wouldn’t dissolving throwaway items (like low level armors) have a real effect on the economy? Wouldn’t we see the price of a bunch of stuff rise due to the fact that they are now resources for a skill?

Is there that much or a surplus of low level items to be resistant to that?

sn0w6661 on July 18th, 2019 at 17:41 UTC »

I like to think that the addition of a new skill adds to my nostalgia. Thinking back to the days when we WERE getting new skills, I remember being so excited for them, and couldn't wait to grind and train.