U.S. Senator Introduces Bill To Ban Loot Boxes And Pay-To-Win Microtransactions

Authored by kotaku.com and submitted by falconbox
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Senator Josh Hawley (R-MO) today announced a bill that would ban loot boxes and pay-to-win microtransactions in “games played by minors,” a broad label that the senator says will include both games designed for kids under 18 and games “whose developers knowingly allow minor players to engage in microtransactions.”

Hawley will introduce the bill, “The Protecting Children from Abusive Games Act,” to the U.S. Senate soon. In press materials announcing the bill, Hawley’s team brought up the Activision game Candy Crush as an egregious example of pay-to-win microtransactions thanks to its $150 “Luscious Bundle” that comes with a whole bunch of goodies. This bill will also likely apply to a host of online games that feature loot boxes and other ways in which players can spend money for real benefits.

“When a game is designed for kids, game developers shouldn’t be allowed to monetize addiction,” Hawley said in a press release. “And when kids play games designed for adults, they should be walled off from compulsive microtransactions. Game developers who knowingly exploit children should face legal consequences.”

Last fall, the Federal Trade Commission promised to investigate loot boxes following a letter from Senator Maggie Hassan (D-NH) that she wrote in the wake of 2017's string of games featuring the heavy usage of predatory microtransactions, such as Middle-earth: Shadow of War and Star Wars Battlefront II. Although some companies have pulled back on the practice, popular games like Overwatch, FIFA, and Apex Legends continue to make big money off randomized microtransactions. Many of those games are played by both adults and children.

Hawley, 39, has become known in Washington for criticizing major tech companies Facebook and Google, often accusing them of anti-conservative bias.

UPDATE (12:18pm): The Entertainment Software Association, the video game industry lobbyist group, sent over a statement shortly after this bill was introduced: “Numerous countries, including Ireland, Germany, Sweden, Denmark, Australia, New Zealand, and the United Kingdom, determined that loot boxes do not constitute gambling. We look forward to sharing with the senator the tools and information the industry already provides that keeps the control of in-game spending in parents’ hands. Parents already have the ability to limit or prohibit in-game purchases with easy to use parental controls.”

athros on May 8th, 2019 at 16:49 UTC »

It targets only real money transactions for Loot Boxes, not the further practice of "Buy this currency which is the only thing you can use to buy loot boxes." Just another worthless law with a solid loophole so people can say "We solved it!"

Also, it looks like the actual text of the bill isn't available online, so Hawley is playing it close to the vest, likely for good reason.

DyZ814 on May 8th, 2019 at 16:31 UTC »

"The Protecting Children from Abusive Games Act” is such a weird name for a bill like this it feels like lol.

Also like others have said, i'd need to know what is classified as "pay to win". I'm not a fan of micro-transactions personally, but honestly I don't care what people spend their money on. If I love a game, and micro-transactions help the economy, i'm fine with it. I won't spend money on them, but I have no problems if other people want to.

Laughing__Man_ on May 8th, 2019 at 16:08 UTC »

Reading more into it. It would only effect games rated below M or " whose developers knowingly allow minor players to engage in microtransactions "

Edit: It already has an upate

UPDATE (12:18pm): The Entertainment Software Association, the video game industry lobbyist group, sent over a statement shortly after this bill was introduced: “Numerous countries, including Ireland, Germany, Sweden, Denmark, Australia, New Zealand, and the United Kingdom, determined that loot boxes do not constitute gambling. We look forward to sharing with the senator the tools and information the industry already provides that keeps the control of in-game spending in parents’ hands. Parents already have the ability to limit or prohibit in-game purchases with easy to use parental controls.”