Tuesday's report about brutal crunch on Fortnite's development at Epic Games has spurred former NetherRealm developers to speak out about the working conditions at the Mortal Kombat studio.
"On [Mortal Kombat 9] crunch officially began after New Year's day 2011.
Of course, we did a bit of pre-crunch before that, just to make sure we were in a good spot for crunch.
"I took one day off between Jan 1 [2011] and the day the day 1 patch was approved.
It was my birthday, and it was on a Sunday, so it was ok if i was just on call.
Those were the only two days i didn't work from at least 10 am to at least midnight.
The people you work with help keep you sane but it took me years to get over the crunch mentality. »