Supporting Notre-Dame de Paris

Authored by news.ubisoft.com and submitted by Xslice55555
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TheMexicanJuan on April 17th, 2019 at 14:56 UTC »

A report by The Verge from 2014 says that Caroline Miousse, a senior level designer on Assassin’s Creed Unity (set in Paris during the French Revolution) spent two years building the game’s version of the iconic cathedral. Miousse reportedly worked with texture artists to ensure that no brick was out of place, and with historians to help place relevant artwork.

In a Q&A from Ubisoft, Miousse said that the game’s version of the building was built to an almost “1:1 ratio,” and guesses that around 5,000 hours over 14 months were spent on Notre-Dame alone.

Honestly, that's some impressive attention to detail!

SpacePistachio on April 17th, 2019 at 14:10 UTC »

Nice. I actually wanted AC:Unity.

Xslice55555 on April 17th, 2019 at 14:08 UTC »

Yes, you do get to keep it after the week.