If you’re going to fake a moon landing, you’re going to need the world’s most advanced GPUs.
Four years ago, our demo team used GPUs to debunk the myth that the Apollo 11 moon landing was a hoax.
So thoroughly, in fact, that it’s become a bit of a joke that the best way to have actually faked the moon landing would’ve been to use technology that didn’t exist at the time.
“Using this type of rendering technology, we can simulate light physics and things are going to look the way things should look.”.
Prior to RTX technology, only special effects rendering farms working for weeks or months on a single scene could manage this.
To update our original demo, NVIDIA engineers rebuilt the scene of the moon landing in Unreal Engine 4, a game engine developed by Epic Games.
Or NASA figured going to the moon was too hard, built a time machine instead, and sent someone 50 years into the future to grab an NVIDIA RTX GPU. »