Feedback loops in games

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Stevotonin on September 30th, 2018 at 08:47 UTC »

Playing Rimworld is so masochistic, there's probably a sexual kink associated with it.

MonkeyCube on September 30th, 2018 at 08:50 UTC »

Rimworld, a.k.a. Space Dwarf Fortress

SovietWomble on September 30th, 2018 at 11:48 UTC »

I once had a Rimworld colony that was doing quite well. So much so that when a passing Slave Trader arrived, we thought we'd purchase one to help around the colony.

We bought a young lady called Roger (don't ask). Who was presumably overjoyed at having been freed from the slavers. Only to find herself ordered to the colony infirmary. There our doctor surgically removed both of her hands and replaced them with "Scyther Blades" - wolverine'esk power claws that can be grafted onto humans if you're very careful. This made her an excellent close quarters fighter. But reduced her manipulation stat to just 5%, making her incapable of almost everything except for janitorial duties. Which is what we wanted from her anyway.

Then, I discovered that she had the health trait "addicted to alcohol". Meaning she'd need beer in order to avoid withdrawal. The withdrawal penalty lowers manipulation, putting hers into the negative. Meaning I literally had a colonist that required beer to function.

She was a legend in melee though. She, like so many of her later friends, perished in the defence of her new home. But when her body was retrieved by the survivors it was surrounded scores of enemy dead.

Rest in peace, Roger the Janitor.