Electronic Arts (EA) is retooling their upcoming Star Wars title because they believe players don’t purchase linear games anymore.
The publisher, which has been voted “the worst company in America” two times by consumers, can’t seem to catch a break with regards to their Star Wars games.
Although a number of reasons contributed to EA’s decision to shut down Visceral and hand the game over to EA Vancouver, one of the reasons is because people simply “don’t like” linear games.
EA chief financial officer Blake Jorgensen spoke at the Credit Suisse 21st Annual Technology, Media & Telecom Conference yesterday, and he told the audience that linear games aren’t as popular as they once were and that’s part of the reason they decided to pull Visceral games off that Star Wars title.
“Over the last five or six years, [Visceral Games] had shrunk in size.
Although Jorgensen’s quote may shed some light on EA’s decision to close Visceral, subpar sales of linear games weren’t the only factor in the publisher shuttering the studio and reworking their untitled Star Wars game.
EA Vancouver’s Star Wars title is only one of many Star Wars games EA has in various stages of development. »